If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Variate the weapons. Give them unique reasons for existing, and allowing the berserker to choose the one that best suits his role, as well as his need to mutilate. I think introducing a shield would give relevance to machete and axe, and a considerable boost in power to chainsaw and katana would make these weapons worth using again. Also, I believe that, as the berserker is designed to go toe to toe with every zed, I think he should be designed in a way so that he can ACTUALLY DO THAT. Berserkers can't take Fleshpounds anymore. They die just as quick as anyone else, and unlike others, they have to be up in his face to take him on. To add insult to injury, the Berserker can't even outrun FP. Berserker shouldn't need to run in the first place. By his very nature he should charge directly for the FP and unleash his blind fury. Please make it so.
I agree with this quite a bit. I think that if the current melee weapons had a purpose other than "holdover until you can afford a katana", the Berserker would have a better purpose again.
In regards to some of the complaints I'm seeing about the katana: I the removal of the auto attack was actually a good move on TWI's part. Effective katana usage requires you to pick your slashes anyway, and the damage of the weapon has not really changed at all. It's still just as effective as it was pre-patch, you just can't W+M1 anymore. On the plus side, it encourages you to use your power strikes a bit more instead of just holding Mouse 1 in front of a scrake.
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