I wish there was a non-permanent way to reset the perk levels.
What's non-permanent in reseting? reset, and it's gone. permanent.
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I wish there was a non-permanent way to reset the perk levels.
What's non-permanent in reseting? reset, and it's gone. permanent.
evilsod, seriously......if you hate this game so much, stop playing, stop posting and PLEASE stop quoting over and over and over.
QFTa system that has no real use other than limiting your potential till you are deemed to have played the game enough
Theres a difference between hating the game and hating a pointless part of it that offers nothing but clearly you can't comprehend this. I'm yet to see a reason for this levelling and especially for making it take so long. Game is great, perks are great, levelling perks should not exist, at least for this long.
Lmao omar... you think levelling your perks is what sets KF apart from other FPSs? Its hilarious watching people defend a system that has no real use other than limiting your potential till you are deemed to have played the game enough. If KF is about watching your damage rise so you can be a higher level, why limit it?
Hell why not include the 'prestige' that so many people bashed in another thread. Its great to see how opinions change suddenly because TWI did it as oppose to someone suggesing it.
An arbitrary levelling system is not a real RPG element. Saying you 'like the RPG thing' is about as hollow an arguement as there is.
Theres a difference between hating the game and hating a pointless part of it that offers nothing but clearly you can't comprehend this. I'm yet to see a reason for this levelling and especially for making it take so long. Game is great, perks are great, levelling perks should not exist, at least for this long.
Lmao omar... you think levelling your perks is what sets KF apart from other FPSs? Its hilarious watching people defend a system that has no real use other than limiting your potential till you are deemed to have played the game enough. If KF is about watching your damage rise so you can be a higher level, why limit it?
Hell why not include the 'prestige' that so many people bashed in another thread. Its great to see how opinions change suddenly because TWI did it as oppose to someone suggesing it.
An arbitrary levelling system is not a real RPG element. Saying you 'like the RPG thing' is about as hollow an arguement as there is.
@Evilsod
I'm not quite sure what you are referring to as I was actually agreeing with you. Personally I dislike the power differential that the gap between level 4 and 5 represents. Besides introducing the same increase as all the other levels it also includes a weapon spawn that make all the difference in the ability to play on harder difficulties. If a player must play a game for so long not to be a liability to the rest of the team it seem like there is an issue with the system in place. It's not such a glaring flaw in KF, however, because of the different difficulties but it still seem rather arbitrary to say, "Ok, you've killed enough enemies to warrant a increase in abilities" in a FPS. Generally that seems to be reserved for single player story mode experiences when implemented in a FPS (at least in my experience).
I like the specialization but loathe the power gap.
On a side note, the requirements were lower than expected, all except medic which is bizarrely high, i can only assume its as an incentive to get people to heal each other now the med syringe shouldn't 'misfire'.
Also the medicgun's syringe alt-fire. Which is awesome, and I love it.
8.5k heal points to go for me. I was always a medic or a sharpshooter, love both classes.
Yeah i tried it out earlier. Quite a good way to heal and very lightweight.
And is it just me or does absolutely no-one seem to bother healing ALLIES anymore? Every game i've played since the update it seems like im the only player who knows that 5 gets the Med Syringe out. Some of them don't even bother quick healing. Only advantage is theres plenty of cash for it.
A friend and myself were going to try to use the perk replacement mutator to set perk levels down to like 1 or 2 and try it out for a while.I wish there was a non-permanent way to reset the perk levels.
Actually, the MP7M made me play medic much more... Its less of a hassle to heal allies than yourself, point, shoot, switch to syringe for others.
Since lets face it, the primary fire of that gun is worse than the Bullpup and its ammo costs a hell of alot more and people just want to use the other ones.