Hi All,
I am currently hosting a dedicated server on a Linux box (Ubuntu Server Edition) for having games with a few friends. The server is a pretty old machine (1.5 GHz Single Core / 256 MB of RAM - yea dusted it off to just host a server cause running "Host Game" from the actual game triggers General Protection Fault).
The installation and the starting of the server is OK. Players are from Singapore and Japan. We play a few map a night and the ping ranges from ~28ms (me) to ~140ms (JP player) player - but - after playing for a while, the ping will jump to ~230ms (me) to ~440ms (JP player).
Its the machine too underpowered for the running of the server? (asking because the lag happens randomly - doesn't matter at which round the game is in, the number of game of the map being used - some nights it just plays "ok".)
Could it be due to the bandwidth? (nobody was streaming anything on my local network when the lag went up) 8Mbps Down / 512 Mbps Up.
I tried searching for "minimal requirements" for hosting the server, but I was not able to find it.
1) Is it a hardware issue?
2) Should I upgrade my bandwidth instead?
3) Any optimization I can do for the server or the OS itself? (there are so many options in the KillingFloor.ini, I have no idea if all are taken into account when starting the game, "render" settings? for a dedicated server ini file ...)
Thank you for reading, any suggestion/thoughts will be much appreciated.
I am currently hosting a dedicated server on a Linux box (Ubuntu Server Edition) for having games with a few friends. The server is a pretty old machine (1.5 GHz Single Core / 256 MB of RAM - yea dusted it off to just host a server cause running "Host Game" from the actual game triggers General Protection Fault).
The installation and the starting of the server is OK. Players are from Singapore and Japan. We play a few map a night and the ping ranges from ~28ms (me) to ~140ms (JP player) player - but - after playing for a while, the ping will jump to ~230ms (me) to ~440ms (JP player).
Its the machine too underpowered for the running of the server? (asking because the lag happens randomly - doesn't matter at which round the game is in, the number of game of the map being used - some nights it just plays "ok".)
Could it be due to the bandwidth? (nobody was streaming anything on my local network when the lag went up) 8Mbps Down / 512 Mbps Up.
I tried searching for "minimal requirements" for hosting the server, but I was not able to find it.
1) Is it a hardware issue?
2) Should I upgrade my bandwidth instead?
3) Any optimization I can do for the server or the OS itself? (there are so many options in the KillingFloor.ini, I have no idea if all are taken into account when starting the game, "render" settings? for a dedicated server ini file ...)
Thank you for reading, any suggestion/thoughts will be much appreciated.