Also ENOUGH with the hype already, you guys seem to have the biggest heads ever, like you think your gonna win already. EVERYONE has a chance of winning, so i would cool it before your heads explode. But with the looks of it, because your map lacks oringiality in all the areas/rooms AND the fps is HELLA low i doubt you are gonna win. so enough already... just map for fun. even though your probably never gonna map a kf map again your just doing it for the contest. Great commitment to the comunity. pfft
WHAT HYPE? Are me and Zerreth going on these boards and saying "this map is awesome, better than x and y!" no we are not... Zerreth made a poster, which i think is awesome btw, and posted it, what's the hype about that? It's actually content that is also ingame, so i see no harm in actually posting ingame content...
Regardless, getting your product sold is 50% creating, 50% advertisement. And i feel quite happy you think we are hyping this, means our content actually makes you feel hyped ^^
What a commitment to the community you have coming in here and flaming us because you ASSUME this is the only map we will make for Killing Floor. Even if it were, what kind of community representative are you flaming us? Also do you know my schedule? Know what i'm going to be doing? Because if you do, i'd like to know next weeks lottery numbers.
You're 2 points about boredom and everything looking the same, are we actually playing the same map? Because every area (5) have gotten completely different styles, landmark models, etc... To make it easier for new players to instantly recognize each area as an individually different zone. Each zone has several landmark models and additionally a different color correction as subtle as it may be or a different style of lighting.
Also, i do believe TWI will release some Wave contest maps to the general public trough an update, atleast that'd be awesome
So that people don't have to upload it trough the servers to play it.
Also Fel, i think Ramm-Jaeger already commented on the MyLevel thingy, so drop it, seriously...
Here's a small quote to the message at the top of this page:
Putting the textures/statics in a separate package was the RIGHT way to do it. In this way if the map ever was to go "official" (like we did with the best RO map contest maps) other mappers will be able to use the art assets in their maps without duplicating the assets in their mylevel package (and increasing their file size). Mylevel is ok if you just have a few custom assets, but with the amount of assets you guys have you did the right thing. So don't listen to these guys, you did the right thing, and it will be better for everyone in the long run.
And most of our textures are DXT1, that is the best compression method in unreal 2.5. (an 8:1 compression without alpha).
Hope that addresses some of your concerns.
- The Wanderer