Well Benjamin, amidst your over-abundance of self-righteousness, let me ask you, can YOU prove, beyond the shadow of a doubt, that the instant decap on fleshpounds is a glitch?
1. Er, no, hence the debate. If we had proof that it was a glitch we wouldn't be debating whether it is or not.
2. You can't prove God doesn't exist, so does this mean that he does? (don't respond to this if you're a theist
).
3. I don't know what you mean by self-righteousness, elaborate?
In one of the patches, the Medic perk was slowed down and the fleshpounds changed to auto-rage to prevent kiting. Do you not think that the devs would have known about it, and fixed it in a patch that dealt directly with methods of killing the fleshpound while still leaving what you claim is a "glitch" still in the game?
It wasn't as known about then, and it's not simply a case of deciding to fix a particular bug. Some things take time to fix, and when they are determined to take a significant amount of effort to fix the effort may be placed on other fixes for the nearer releases.
I do admit, I laughed when you claimed that the FP's weakness was explosives.
Why, do you think this was a bad design decision? All enemies as powerful as this one need a weakness, and TWI decided that explosives would be the weakness of this one (not a glitch that allows you to kill it with a single hit from the weakest weapon in the game lololololo). Here's some code from his script (ZombieFleshPound.uc):
Code:
// He takes less damage to small arms fire (non explosives)
// Frags and LAW rockets will bring him down way faster than bullets and shells.
if ( DamageType != class 'DamTypeFrag' && DamageType != class 'DamTypeLaw' )
{
Damage *= 0.5;
}
// double damage from frags
else if (DamageType == class 'DamTypeFrag')
{
Damage *= 2.0;
}
I realise a lot of you want to believe your favourite glitch is a feature, but until I hear it confirmed from TWI I won't believe it, and I don't think anyone else should either.
Also, you actually work AGAINST your team, just because they're trying to actually win the game in a common and accepted manner?
Among some servers it's a common and accepted manner to use exploits, are you saying that while there I should use those glitches too? As it happens, the only time I ever
work against my team is when I'm playing on a large player server where everyone messes about. It adds a lot of spice to the otherwise ordinary game.
That, and the fact that you're more concerned with the killing method, instead of covering your team's ***, is low.
Of course, this totally
isn't a totally flawed statement. In that case, why don't you use a trainer to aim at the heads of specimens instead of aiming manually? While you're at it use the hacks that allow you unlimited grenades and such. It'd help your team much more. Excuse my sarcasm - I don't mean to be rude, but such statements almost elicit such a response.
I'd like to say now that if you want to continue this conversation, let's please keep it civilised!