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Beta Map KF-CarryOnUp (Playtesting Beta)

arramus

Grizzled Veteran
May 8, 2009
1,142
57
Residing in Japan
Download CarryOnUp(Smog)Beta18 here.

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KF_CarryOnUpBeta18 and KF-CarryOnUpSmogBeta18 - 28th of September 2009
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These beta versions still require a little more polish and play testing.

KF-CarryOnUpBeta18 is a night setting.

KF-CarryOnUpSmogBeta18 is an early foggy morning settings which has been optimised for performance.

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Setting
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Multiple savage maulings in Central London have led your squad to a building construction site that appears to be the origin of the attacks. Hardened construction workers have been seen running away from the area bearing witness to 'giant vermin built like a brick **** house'. Cordon off the site and contain any possible outbreak.

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KF_CarryOnUp(Smog)Beta17 features:
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9 Traders.

8 Floors.

16 Pickups for both weapons and ammo.

Multiple Zombie Spawners both in the playable battle field and outside the perimeter wall. The outside spawners have Jump Pads so the Zombies make a 'dramatic' entrance.

Multiple staircases for up and down with additional 'alternative' down routes.

Open and closed battle zones.

Custom signs/textures.

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Shout Outs
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Thanks to Iva Bin Drinkun, Helion, and the server regulars for play testing.
Thanks also to snipe34 for the 'Rusted Brace' static mesh which doubles nicely as a road speed ramp.
A big shout to Jon for the top floor 'Rebirth' graffiti.
Thanks to THEDDLE for keeping the current beta version updated on his server.

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Installation
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Place KF_CarryOnUp(Smog)Beta18.rom in your server map folder.
Place the compressed KF_CarryOnUp(Smog)Beta18.rom.uz2 in your redirect.

Add KF_CarryOnUp(Smog)Beta18 to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

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Updated to beta9 with lots of additions since the last build. CarryOnUp is looking a lot more populated although it continues to have the 'bottom up' feel with most polish on the lower levels.

There are some lockable doors on the 4th floor stairwell as well as the basement and ground level stairwells to provide additional weld and lockout opportunities.

Ooo the indignity of it. This poor chap has been given a clot special...

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Updated to beta10

Tweaked the textures to maintain that 'from the bottom up' effect. The lower floor textures are smoother and more clean cut with the rougher ones at the top. The transition is somewhat graded with each floor presenting a subtle change.

The lower level supports have also received a 'covering' to move away from the upper level oxidised look.

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