• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Nebelwerfer Batteries-Stukas

would be cool yes to have airplane strikes, but realistically you would need to wait at least 15 minutes for them to strike after they were called :/ or have them pre-ordered to come at a certain time, and then the commander has 2 minutes to spot a target or they will randomly drop their load.

nebel strikes would be fantastic, though again realism is a *****! their minimal range is way beyond the average map length to have the launchers being player controlled on the map. and then also they were not accurate enough to be used anywhere close to friendly positions. it was rather used before an attack to shock the enemy.
 
Upvote 0
yeah, Anthony Beevor wrote it in his awesome Stalingrad book.

Germans troops stuck in Stalingrad feared maybe Stukas raids as much as Russians cause of friendly casualties.

They used to lay flat on the ground towards the sky big red/black nazi flags to get spotted by friendly Stukas. And as we know, Stalingrad was a battle of room to room, so Russians used those flags to, trying to pass themsleves for German units.
 
Upvote 0
in hardcore you have to write in the coordinates from map, like in real war

That would be suitable for game, but that would not be actually that realistic. At least on platoon/company level combat. And I doubt that directing fire only from map coordinates was that common. But I am not saying, that it didn
 
Last edited:
Upvote 0