I like bolt rifles for the immediate feedback you get when scoring a critical hit - your target falls dead. What I miss is the feedback for non-critical hits. The targeted player continues to run as nothing happened.
I think it would be really cool if after a non critical hit, the enemy is pushed away (so he even falls to the ground), makes an accidental shot when hit in the arm (or a burst if carrying an smg), stumbles and falls when hit in the leg...
I don't understand why so few games implement this kind of effects. Even if some do implement them, then only for singleplayer.
I believe that it will drastically improve immersion, close quarter battles and overall game experience. (just imagine this kind of effects from 1st person perspective).
I think it would be really cool if after a non critical hit, the enemy is pushed away (so he even falls to the ground), makes an accidental shot when hit in the arm (or a burst if carrying an smg), stumbles and falls when hit in the leg...
I don't understand why so few games implement this kind of effects. Even if some do implement them, then only for singleplayer.
I believe that it will drastically improve immersion, close quarter battles and overall game experience. (just imagine this kind of effects from 1st person perspective).