Go read the GamesCon thread, and read through Ramm-Jager's and the other mod's posts.
Sorry, bud, that isn't a rebuttal.
I don't like this "relaxed realism" ****, because frankly, it's going to make it much more difficult to find a vanilla server and it's going to divide a community that doesn't need to be divided and appeal to an audience that neither cares nor will appreciate either gametype and will probably be frustrated by the same things we're complaining about.
RO WAS accessible. It WAS fun. Compared to ArmA this game is a walk in the park. It's understandable, it's enjoyable, it's intense, visceral. It is a fantastic game and any tweaks to the formula are going to be met with justifiable skepticism.
This radar crap is just one thing out of a hundred that make people facepalm over other franchises. Seriously, bashing Call of Duty is practically a running joke on Red Orchestra, and now I'm seeing some of these features as crossing the line.
Allow the players to adapt to the circumstances, the lack of HUD and bullcrap in Ost Front is one of the best parts of the series. on-screen 3D maps are stupid, HUD radars are stupid, I can find my players by seeing them, by situational awareness, and by means of traditional communication.
Not to mention the fact that I flat out detect where my teammates are on the basis of the sounds of Russian/German weapons.
I haven't TK'ed anyone with an actual bullet in days despite playing Ost Front on Danzig almost nonstop. I TK'ed someone with nades today, but they were purely incidental.
It's not hard. Don't throw blind nades, watch your teammates, listen for the sounds of their rifles, and know which way the two spawns are located and you'd have to be braindead to screw it up.
Situational awareness is something that happens in your brain, not onscreen in a little HUD supermap.