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Veterans, admit it...

With or without friendly fire?
Calling something easy without friendly fire on is moot. Engulfing your team in flames, or lobbing grenades at surrounded buddies in order to rescue them is easy. Trying to save a friend when a FP is in his face knowing that a grenade'll probably seriously splash him, an x-bow shot could penetrate and hit him (ditto for DEs & shotties) and that napalm is likely to give him a very serious skin condition, is not easy. Trying to maneuver -- while being attacked and keeping your own self free from FF -- so you can do max damage to the enemy and minimal to the teammate is hard.
Higher difficulty levels attempt to make the game "harder" by the cheapest of mechanics: less money (--> ammo, weapons, armor), faster enemies and stronger ones. Been there, played that. IIR (and I was there) Pong got "harder" by making things go faster.
FF makes it harder by making you think and act like a team. Heck, if our friend the FP is in my face and I'm seeing red I'll yelp "Run Away Everybody" and drop a few grenades to take him with me.
"From {CENSORED}'s heart, I stab at thee..."

Here's how we did it in my day. Old skool all the way. Skip to ~ 6:40
YouTube - The Death of Ahab

But there's also this punk:
YouTube - Kahn's Last Breath

Reading is FUNdamental.


easy peasy lemon squeezy.

Amen brother.
 
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yeah didn't really have trouble with foundary on hard.....the team i was with beat it the first time i played it and i only died one time in wave 8 i think....stupid sirens :p

it's still frustrating though on any stock map playing with bad players who won't listen and want to be selfish......and it's not always new players doing that. the people that worry me more are the mid level players like the level3 commandos, level3 supports etc... that think they are too good to listen to level5s. many new players will actually listen to more experienced players because they want to learn how to play from the best.


I think we played that map together, I remember your name.

As far as pretty much all maps go...old or new it doesn't matter to me as long as it's on hard difficulty or lower. I can beat anything with ease as long as it isn't suicidal or my team doesn't sabotage me.

Suicidal difficulty changes everything though, you don't get enough money to properly equip yourself and FP's take a ****ton of damage before going down (I'd try to decapitate them but there's always some trigger happy dumbass who ensures that doesn't go smoothly).

If you die because a map is "new" then it's probably because you're running around trying to look at everything instead of paying attention to your team or the infected.
 
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It's not that hard actually, mainly due to the damn zeds getting stuck on every flipp'n rail available.

Basically have at least one person who knows the layout, have that person lead you clockwise around the map while staying off the bottom floor. This allows you to separate the bloats and sirens from the horde behind you.

Generally you want to have a beserker(Katana) and keep him in the middle so that he's never the first in los for a fleshpound, this will make him an effective blocker. Unfortunately it will make the game a lil boring from rounds 7 and up for the zerker.

For the patriarch it's your zerkers call if he's confident enough to hit and run w/o getting hit, an effective beserker should be able to draw the attention of the patriarch if need be. On solo suicidal the katana can drop pat to his knees in a 1-2 power hits(1.5), so in a six player group it should take about 6-7 swipes if no one has landed a single round into the patriarch.

Sometimes you'll get lucky and have him spawn down the opposite end of the map, allowing you to use distance as an advantage.

IMO Waterworks is more difficult than foundry.
 
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any map even on suicidal is ok so long as you've got level5 perks......get the zerker, spawn with chainsaw, use it for a couple waves, get a bunch of kills. if you want to level up another perk, change to a different one, THEN sell back the chainsaw.....you'll get a ton of money for it.
And no FF. :cool:
But yeah, "spawn as a level 5, get some euros 1st wave, sell l5 weapons to help finance other perks" is an, IMO, excellent tactic. I also like, playing as your most effective perk and focusing on other things like headshots, pup/ak damage, welding and healing. I got l5 medic 99.9% by healing as other perks. Like l4 support welding points. Then started playing my l2 specialist trying to gain the shotgun points.
The KF perk system allows for some interesting and enjoyable game play.
Maybe if I had it all to do again, I'd buy L4D.. No, wait, I mean get to l5 in something really fun, focusing as much as possible on that perk. Then leverage that one. l5 support 1st maybe? Then you can carry a DE to work on sniper (or 9mm is fine, too), bullpup for commando, healing gun :p for medic-ing, katana (best design choice ever made in any game ever) for 'zerking. All at once. Have fun and enjoy yer l5 perk and fall back to it as your most effective, and also gain points fer udder perks.

New elitist, ego inflating and exclusionary phrases:
Everything's BEGINNER w/ 0%FF!
You can't say it was easy if FF was off.
Playing 0%FF is like playing on a leveling server.
How hard can it be if yer teammates can't kill you, too.

I wanna join this club:
mod vets vs retail vets, dying before level x, lvl5 --> the best, They are stupid to not listen to me, learn from the best, other players screw me up.
 
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Yep I got schooled by paradropping fleshpounds from the 101st airborne. My first game I joined 7 waves in on a long game so I was running around on the bottom floor tagging behind someone else (I couldn't find the trader in time so I had no weapon) when a fleshpound landed on the other guy's head. A couple seconds later while I was looking up to see where it had come from 2 more took a beautiful swan dive off the 3rd floor and landed right next to me
Hilarious!
Did the Russian judge give the FP only a 6.5?
Look for a good teamwork server.
By l7, (I|any of the guys I play with)'d've been able to give you:
a HC or x-bow if sniping,
2bbl, HC, x-bow, ak, pup or the most gorgeous of all weapons, a katana if support (lots o blocks! gotta fill 'em with something :),
ak or pup if commando... I like to keep 'em both 'cause it kind of (KIND OF, not exactly you mag vs clip types) having more ammo for your machine gun (same to you "bullpup is only a weapon configuration, one is for shooting, the other's for fun, you don't even know the difference between an SMG/AR/machine gun dew yew yew luser" types)
That's the reason we likes to play togethers. I'd rather be in a game of all l0 players like this and die in wave 0 (don't say it) than all l5 anythings who think they can easily kill a pat if their teammates just don't f-it-up for them.
 
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i don't think it as hard it just adds a new play style that we are not used to and we having had the game for a while have certain tactics hardwired into us tactics that may or may not be as effective if not down right fool hardy to try on Foundry, maybe some of the new players with out habits ingrained in there brains will come up with some way to survive para trooping FP's and sckrakes or maybe they already have and we just aren't listening
Exactly. Mappers, TWI's and amateur, should take notice and challenge us with maps that require new thinking, new tactics and more teamwork. Anyone who can throw 2 or more polygons together can make a map hard: traders too far apart to get to if some stupid l5 on your team kills the last zeds before getting closer, no pickups, a single 100x100 cubical room where all zeds fall from on high, ad pukem. Making a challenging map is hard :rolleyes:
Where teams are challenged to come up with new tactics (not strategeries) and to push themselves to execute (NPI) well in order to survive.

Are you suggesting listening to N00bs?!?!
[SIZE=-1]
[/SIZE]
[FONT=Arial, Helvetica, sans-serif]SPOCK: Young man, this is likely to be quite hazardous.
KIRK: Hold on, Spock. Out of the mouths of babes
BOY: Who you callin' a babe?
KIRK: I'm calling you a babe.
BOY: You calling me a babe? (brandishes his little knife.)
KIRK: Yeah I'm calling you a babe, but there's nothing personal in it.
[/FONT]

Best Star Trek Episode, ever.
 
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i'd agree that playing on FF is totally different......now i don't play on FF servers simply because, it's not me i worry about killing team mates, but those morons killing me and i don't want to ruin my game. also since the default is to play with FF off, that's just what i play. though FF off is not realistic at all, a lot of this game is not realistic at all lol because of the style of the game.

if i want realism, i play RO.....i play KF just for some fun killing zombies! :D
 
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Again, despite seeing multiple zeds do it, seeing ME do it, and seeing several teammates do it...the average player cannot seem to comprehend that jumping over an edge and taking 20-30 fall damage (You can even do this from the aforementioned Control Room!) is better than being backed up against the edge and being "rapidly disassembled" by a mass of Gorefasts and Skrakes...

Seriously, folks...it'll sting your feet, yeah, but you'll live. Better than having your head popped by Sirens or becoming a Skrake Cake...

In other news, I'm slowly getting better at the map. The number of lame "monster drop" areas is absolutely mind-boggling. You don't know annoyance until you've had a trio of Skrakes drop down from NOWHERE right behind you... This map is by far the worst of them all with this issue...
 
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