With all them nasty, bloody, gory, torn up corpses lying about the foundry, I think it's a bit odd that when one of your people die, they simply ragdoll to the ground, a few specimens nom on them for a bit, and leave them looking exactly the same, before disappearing shortly after.
Frankly, I find that to be a little lackluster.
What I propose, is that when a player dies, for one thing, their corpse remains at least until the end of the wave (if not the game, considering players that respawn are usually ferried in by choppers, story wise, the original is dead, and they are a reinforcement). Secondly, a secondary version of all skins that are "mutilated". Clothes torn and bloody, intestines bared and masks ripped and torn, exposing white skull, grey matter, and unblinking, bloodshot eyes (or empty sockets), IF, the specimens are allowed to consume them unhindered.
I think this would add a really powerful psychological element, as "you" don't want to end up as a half eaten corpse. Thus making death a bit more horrific, both for those who are about to die, and those who are powerless to save them.
The effect of stumbling upon your dead squad member's disemboweled, blood spattered, limb shorn corpse in a dark room really aught to have an effect, imo. And also give people a little more incentive to kill the specimens devouring their squad. Any corpse that is not "consumed" remains normal. Any corpse that a grenade is tossed on, gets gibbed.
Frankly, I find that to be a little lackluster.
What I propose, is that when a player dies, for one thing, their corpse remains at least until the end of the wave (if not the game, considering players that respawn are usually ferried in by choppers, story wise, the original is dead, and they are a reinforcement). Secondly, a secondary version of all skins that are "mutilated". Clothes torn and bloody, intestines bared and masks ripped and torn, exposing white skull, grey matter, and unblinking, bloodshot eyes (or empty sockets), IF, the specimens are allowed to consume them unhindered.
I think this would add a really powerful psychological element, as "you" don't want to end up as a half eaten corpse. Thus making death a bit more horrific, both for those who are about to die, and those who are powerless to save them.
The effect of stumbling upon your dead squad member's disemboweled, blood spattered, limb shorn corpse in a dark room really aught to have an effect, imo. And also give people a little more incentive to kill the specimens devouring their squad. Any corpse that is not "consumed" remains normal. Any corpse that a grenade is tossed on, gets gibbed.
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