RE: Body Blocking pros/cons
Two points about hard player collision body blocking in KF:
1) Using body blocking to be a d!ck:
To all the punks out there who think it's amusing to body block their fellow players in doorways or stairwells, you suck. Stop being lame. A special flipping of the bird to the two numbskulls on the large public Heresy Beta server yesterday, who teamed up to body block 6-7 people as a Patriarch charged.
For normal, considerate players - always be aware of your teammates' need to move. If you see someone decap'ing a FP, you know damn well that person needs to run like hell from the headless mofo. Don't block that person in. If you're on either side of someone chainsawing a Scrake, don't block them in. If you do, have the courtesy to cover the sides of the Scrake from trash enemies.
2) Using body blocking to your advantage:
I see surprisingly few people attempting to body block the Fleshpound. It's one of the best tactics. Quite simply: if you put your character in front of a charging FP--as it charges someone else--without attacking, you will effectively delay and block the FP's movement for a couple of seconds. Without taking any damage. This can be a lifesaver for the chase victim.
This can be enhanced, of course. Two or three people can form a wall and completely halt the FP's charge. He will freeze on those people until the 'end' of his intended charge. At this point you can a) annihilate him with 2 or more chainsaws, as he's undoubedtly been softended by grenades while halted, or b) if the chase victim runs out of range during the body wall block, the FP will select one of the body blockers as a new target; proceed to decap.
So many people disperse like rats on a sinking ship when the FP charges, as if he'll turn on them mid-charge. He doesn't do that. I say stop him in his tracks as he seeks his victim. It doesn't hurt. It controls him. It slays him. >
Two points about hard player collision body blocking in KF:
1) Using body blocking to be a d!ck:
To all the punks out there who think it's amusing to body block their fellow players in doorways or stairwells, you suck. Stop being lame. A special flipping of the bird to the two numbskulls on the large public Heresy Beta server yesterday, who teamed up to body block 6-7 people as a Patriarch charged.
For normal, considerate players - always be aware of your teammates' need to move. If you see someone decap'ing a FP, you know damn well that person needs to run like hell from the headless mofo. Don't block that person in. If you're on either side of someone chainsawing a Scrake, don't block them in. If you do, have the courtesy to cover the sides of the Scrake from trash enemies.
2) Using body blocking to your advantage:
I see surprisingly few people attempting to body block the Fleshpound. It's one of the best tactics. Quite simply: if you put your character in front of a charging FP--as it charges someone else--without attacking, you will effectively delay and block the FP's movement for a couple of seconds. Without taking any damage. This can be a lifesaver for the chase victim.
This can be enhanced, of course. Two or three people can form a wall and completely halt the FP's charge. He will freeze on those people until the 'end' of his intended charge. At this point you can a) annihilate him with 2 or more chainsaws, as he's undoubedtly been softended by grenades while halted, or b) if the chase victim runs out of range during the body wall block, the FP will select one of the body blockers as a new target; proceed to decap.
So many people disperse like rats on a sinking ship when the FP charges, as if he'll turn on them mid-charge. He doesn't do that. I say stop him in his tracks as he seeks his victim. It doesn't hurt. It controls him. It slays him. >