Not a great thread title I know. Let me explain.
In my level (KF-Refuge) there are tents. The tents are static meshes.
For reasons I wont go into, I've disabled the mesh's collision and placed a BlockingVolume over the top.
Currently the BlockingVolume only blocks the player and the AI. I want it to block grenades and rockets as well.
To do that I planned to toggle bClassBlocker to True and then add Grenades and Rockets to the bBlockedClasses list.
BUT if I do that, does that mean that the volume will ONLY block those classes, or will it block other classes PLUS whatever's in the bBlockedClasses list? Is it inclusive or exclusive?
In my level (KF-Refuge) there are tents. The tents are static meshes.
For reasons I wont go into, I've disabled the mesh's collision and placed a BlockingVolume over the top.
Currently the BlockingVolume only blocks the player and the AI. I want it to block grenades and rockets as well.
To do that I planned to toggle bClassBlocker to True and then add Grenades and Rockets to the bBlockedClasses list.
BUT if I do that, does that mean that the volume will ONLY block those classes, or will it block other classes PLUS whatever's in the bBlockedClasses list? Is it inclusive or exclusive?