We know that TWI is doing awesome with the upkeep of the game,especially the whitelisting which turned out better than expected
but does TWI have any plans for following up on the UnrealEd tool? there are some variables that we spend alot of time on just to find out the variable doesnt work (disallowed waves most frustrating for me)
There are alot of things in unrealed we just cant do, but feels like we should be able to since the options are there just to tease us atm. i have no experience in unreal scripting yet, but atm it is necessary to make new scripts for the simplest things we want to change (in my dumb theory) doesnt that mean we need to make a mutator for this?
SHORT VERSION:
hey TWI are there any plans for updating the UnrealEd at all?
but does TWI have any plans for following up on the UnrealEd tool? there are some variables that we spend alot of time on just to find out the variable doesnt work (disallowed waves most frustrating for me)
There are alot of things in unrealed we just cant do, but feels like we should be able to since the options are there just to tease us atm. i have no experience in unreal scripting yet, but atm it is necessary to make new scripts for the simplest things we want to change (in my dumb theory) doesnt that mean we need to make a mutator for this?
SHORT VERSION:
hey TWI are there any plans for updating the UnrealEd at all?