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Lags When I Play Online. :(

CSS actually gives an advantage to laggy players when playing online by running a lot of checks on the client. We have unanimously disagreed with their handling of lag and have stuck with the Unreal Tournament way of handling it, which attempts to give no one an advantage by running the majority of checks on the server. It generally only negatively effects players with 100+ ping and we have found, from experience with Red Orchestra, that there are enough servers located around the world for people to find decently pinging servers. Killing Floor Players should always attempt to play on the server with the lowest ping for them to not be negatively effecting by the server side computations.
 
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