Well still when you're reloading you can do nothing. In real life you'd care nuts about the reloading and you'd bash out the enemy's brain. When I press left mouse I wish the rifle to fire and not to see a bolting animation. It should be another key, cause after firing an SMG or another semi/auto weapon you don't pull the charging handle by clicking left mouse, do ya?
Concerning animations: yes, many times it looks bad and the reloading sound gets weird best example is Call of Duty 2. Anyway these things are all avoidable and good animations is definitely something to ask for and something that TWI should/will provide.
About seeing where you hit with the bullet: If it's the kind of auto-bolting seen in Call of Duty 2, where you're holding the rifle into your face while bolting you're right, but if the auto bolting features what Red Orchestra is doing for bolting, that you un-aim and re-aim again, then there should be no problem with it.
Lemon and saving his *** with bolt-yourself: Like I said, interruptable animations provide thalt you can stab/bash directly after shooting/while rebolting (bolting stops in order to allow melee) or while reloading.
Ah this brings another idea to my mid, ever thought of a stab ability while you're about to attach your bayonet? So one hand you're holding your rifle and in the other your bayonet. I'm quite sure you can melee with the knife in the one hand. Also something a game like RO:HoS should provide cause atm you're helpless during the attaching animation.
So lads we see that it's mostly on animations that need to be good.
And yet like I said TWI should make it selectable if you wish to "bolt-yourself" or "auto-bolt"(with breakable animations), so everyone is satisfied.