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Level Design Aligning static meshes?

Turn off the grid-snapping and move the StaticMeshes into position. If you zoom in and do it as accurately as possible it's good enough. As long as there are no visible seams or holes (let them stick into bsp or into each-other if you have to) players will not see if they are aligned to the grid 100% or not. From a technical stand-point it doesn't matter at all since StaticMeshes cannot cause bsp-holes so it doesn't matter if they overlap with stuff.
(Staying to the grid may help prevent getting bsp errors, but going off the grid does not cuase them! Here are some actual reasons for bsp-holes:
http://liandri.darkbb.com/unrealengine-2-f11/bsp-holes-t33.htm )

Here is how to snap vertices of brushes to the grid:
http://liandri.darkbb.com/unrealengine-2-f11/vertex-editing-t41.htm

I hope this helps. :)
 
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Select StaticMesh. Rightclick somewhere. Chose Place Pivot here. Not sure of the exact wording, but it's in the right-click menu somewhere. This does not work if you need a mover to rotate around it because this is only temporary. To change the pivot for a rotating mover you should use the PrePivot values to move it around. Should be in Properties -> Display somewhere.
 
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