Personally I would love to see it make an appearances in a huge combined arms map set just after its introduction. Mostly opposed by AT guns and a KV-1 (if the Russians are lucky). That's the kind of situation where the Tiger legend was made, but unfortuanatly it wouldn't be a very balanced map.
I think we need to think outside the box in scenario preparation. Limit tank crew roles; limit respawn numbers for uber tanks; limit numbers of uber tanks. A map with a few tiger tanks and no IS2 no t34/76s isn't unbalanced. Particularly if the Russian players understand how to use their T34/76s -- work in groups -- communicate -- look for flank and rear shot opportunities. Again -- see Maslova G.
The typical RO tank map scenarios have become rather etched in stone and very predicatable in how many of the more mediocre "map makers" are approaching the problem. And when I say mediocre "map makers" in quotations -- I mean guys that open someone else's *.rom file in the editor and dumps a bunch of IS2 and Tigers on the map and than posts "their" new "improved" map on their server. That's why we see 20 versions of Debrecen and 30 versions of Orel. Most of the various iterations of Debrecen are almost the exact same map as Keystone's original -- but this new "imporved" one has 8 IS2s and 8 Tigers dumped into the spawns. Wow. Great improvement . The original Debrecen and Original Orel were good and don't need some hack shlocking them up. These sorts of folks really shouldn't be taking it upon themselves to "improve" the Mona Lisa with their own random brush strokes.
You wanna do a new Debrecen -- have a look at Alte Ziegelei. Don't open Debrecen or Orel unless your gonna make a new map -- ala Foo'bars transformation of Debrecen into Alte Ziegelei.
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