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Bugs in RO, fixage?

Worluk made a mutator (calls it Exterminator) that disables most of the bugs/exploits in RO. Info was posted about this in the ROL forums so this will probably become a required mutator for ladder matches. Here's the info that he posted...

With the increasing number of friends of bug using there were two options to equal out those advantages: Explaining to each and everyone how to use them or simply fix the game to a level where those bugs would not be usable anymore.

exterminator.png


We went with the latter. The result is the Exterminator. Beside fixing a wide variety of vanilla RO bugs in its first version this mutator allows server admins to force certain settings on the client, detects a variety of cheats and monitors players attempts to circumvent security measures.

The release will be in the next weeks and will be announced here.

For a detailed list of features Read more


Features

  • Webadmin options to configure the mutator
  • A command printing out the mutator configuration ingame. (ExterminatorConfig)
  • Cheat detection with webadmin settable consequences (log, advertise, kick, sessionban, ban)
  • Detection for continued attempts to reset forced settings with webadmin settable consequences (log, advertise, kick, sessionban, ban)
  • Option to force projectors off
  • Option to force shadows off
  • Option to force 32bit
  • Fixed an exploit where the player was able to stand up and aim before the 3rd person getup animation finished.
  • Fixed an exploit where the player was able move with walking speed in crawl animations.
  • Fixed an exploit making it possible to look over a large number of obstacles while the model appeared prone behind it.
  • Fixed an exploit allowing zoomed view weapons other than the sniper rifles.
  • Fixed an exploit allowing to set artillery on spawnareas via sky.
  • Fixed an exploit allowing to remove bobbing.
  • Fixed an exploit allowing to cancel the bolt animation of the sniper rifle
  • Fixed an exploit where the player was able to instant reload the bolt sniperrifles by throwing them during reload.
  • Fixed an exploit allowing the player to bolt his rifle while being switched to another.
  • Fixed an exploit which allowed sprinting during reload.
  • Fixed an exploit which made hipshooting too easy after sprinting.
  • Fixed an exploit allowing to attach/detach the bayo during sprint.

Installation

  • Only server side installation is required.
  • Extract the files Exterminator.u, Exterminator.ucl and Exterminator.int to your Red Orchestra servers system folder.
  • Restart the server
  • Open webadmin
  • Add the mutator in the current mutator list.
  • Add the mutator under Default:-VoteConfig.
  • Setup the mutator to your likings under Default:-Exterminator


Webadmin configuration

  • You will find several options when opening your servers webadmin and selecting: Default: Exterminator.
  • bExterminatorOn: enables the mutator, when off the server is neither protected from hacks, config changes nor exploiting.
  • bForceProjOff: Forces projectors off on the client when checked.
  • bForceShadowsOff: Forces shadows off on the client when checked.
  • bForce32Bit: Forces the client into 32bit mode when checked.
  • Recheck interval: Specifies in what interval the player is checked for changed forced settings. (The player is checked at every respawn independant of this setting)
  • DetectConsequences: Specifies what happens when a cheat or reset of forced variables is detected. Options are
  1. Log: Logs the UID of the player to the logfile
  2. Advertise: Prints a message to all players that the player in question is trying to exploit the game (and in what way)
  3. Kick: Kicks the player.
  4. SessionBan: Sessionbans the player
  5. Ban: Bans the player

^ Alot of people were peeved that TWI didn't take the chance to fix these exploits in their last update but now that worluk has taken the time to make a mutator and fix these issues in a round-a-bout and more difficult way ... will TWI have more imputus to clean up the bugs in RO, natively?

Discuss. :D
 
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Wow :eek:, I didn't even know about half of those. Although they don't seem to be terribly game breaking there's no harm to legitimate players when it comes to fixing them.

ever wondered why that pesky enemy sniper could aim at you that fast with him only just got up behind that sandbags? heres the answer :p

Im well aware that most people wouldnt know those existed as most of them only show up when you try to speed up your actions. But tbh. though i rarely play, its even more rare that i have a match without the occasional pop'upper.
 
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I have been in discussions with worluk about integrating some, if not all of these fixes into the native RO.

We apologize for not having the time to implement all of these bug fixes. We have been rather busy between our 2 new games, but we are definitely continuing support on RO as can be seen from our latest update.

Unfortunately, we are not able to please everyone in the RO community, but with talented people taking the initiative as worluk has, we are glad to see that more people are getting what they'd like out of RO.

Good work worluk! I hope we can implement some of this stuff back into Vanilla RO to allow the whole community to benefit from your hard work =)
 
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We apologize for not having the time to implement all of these bug fixes. We have been rather busy between our 2 new games, but we are definitely continuing support on RO as can be seen from our latest update.

Those fixes are trivial. Mostly some kind of bugged animations and there are plenty of them. And they are widely known since at least a year by now and nothing happened.

It would have been far easier for TW to fix stuff like that native then creating some workarounds by mutators that are not even obligatory on each server.
 
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Would like to know if is a some sort of bug/exploit or just desync anyway:

I have see so many times on a famous sniper server certain people looking for targets with binocular and then switch to rifle,when the animation starts they simple hit fire and kill the looner without aiming or doing the so called follow-through.

Sometimes the PPSH lose his recoil,it happens when you wank around with animations.Kinda hard to get it but in some servers I saw different people doing it.
 
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You must have heard that from someone who only plays in ROLeague. ;)
We've used double artillery in ladder matches against other teams and have had it used against us without any complaints.

http://roladder.net/index.php?sub=roladder&site=rules
^ the rules can be read here.

A list of exploits that are not allowed are listed in the council section.
 
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bug reports with an easily understandable explanation on how to reproduce the bug in an PM to me and i will look into fixing it ;)

No recoil is for me only doable with very low fps, not sure how one would exploit that, on the other hand i didnt know about the other exploits until someone told me :p
 
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A news post in the roladder forums says that this mutator will be a requirement for all spring cup matches (probably ladder ones as well, in the future). They (or worluk) are shooting for an April 11 release. I assume it'll definitely be ready by the 19th though - when many clans will be scheduling their first match.

Just giving the RO forum guys a heads-up. ;)
 
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