when this game first came out i read on this site that tripwire was open to making console versions of red orchestra. did they decide to forget about consoles? not a good business decision?
That's some nice baseless generalization there.console players require thier games to be dumbed down quite a bit, RO console would probably have crosshairs (BLASPHEMY).
See when a new player comes to RO and you hear "ZOMG HOW DO I TURN CROSSHAIR ON?" or "WHERE IS MY CROSSHAIR"
thats because the previous games they have played are also availble on consoles thus have been dumbed down.
You couldn't have found any more redundant clichIt would work on a pad but playing it would be utter ****.
Not to mention 16 player maps, low res textures, bulky weapon models and iron sights and huge hitboxes.
No thanks.
low res textures, bulky weapon models and iron sights and huge hitboxes.
So every console game equals low quality graphical piece of **** with hitboxes that equals scycrapers and everything's dumbed down so much that even 2 year old could play the game like some master? Sure PC can beat sometimes the **** out of consoles - especially gameplaywise, but somehow I don't get the idea that console visuals would be always greatly inferior to the PC. Unless you compare NES games to new PC games or PS1 to new PC games.
And I really don't recall any game that would look ugly or completely ****ed up in terms of visuals. Resident Evil 5 looks decent, Mass Effect looks far beter on x360 than it does on my laptop with low details, Assasin's Creed looks also decent and so on.
No. More like 10.000.Haven't we already argued about this before in about 100 other threads though?
However I have never seen a realism based game on a console before.