Resistance 2
To the people who played 'Resistance: Fall of Men': This one is a lot better. Pretty much everything has improved: More and more different locations, better story-telling, more kick-*** enemies, new weapons, etc.
The game continues right where Resistance 1 left and then brings you to America, where 2 years later you are attacked by the beasts. You mutate through the game, and the ending I can tell so much is pretty 'in your face'
The game is completely linear 95% of the time which is fine however because it's very well presented and scripted. The level designs vary very much, from Island to Chicago to the marshlands of Louisiana. The highlight however is definitely the Chicago map(#6 out of 7 chapters, each being around 1:30-2:00), where you'll fight a so called 'Levithian' which is as big the skyscrapers around it and makes for an epic boss battle.
Generally design-wise this game is absolutely stunning. Each weapon has a distinctive sign to it which makes it obvious to identify whether it's an human or beast weapon. There's also various background/detail data on weapons(but also on missions) and achievements. Enemy design is just as stunning and the little american villages you'll pass by will remind you of Fallout 3.
One key word of this game is 'scale'. You won't believe your ices when you first leave the SRPA station in America(when you enter the battle for america) what's in the sky. Like I already said you'll fight several giant enemies, fighting them often doesn't need any tactics other than dodging and firing or sometimes shoot other objects doing them damage.
While in terms of graphic design the game is absolutely stunning, the graphics are not on say Killzone 2 niveau. They're still good and the colour palettes and various locations totally make up for it, but don't expect a Crysis.
The main reason why this isn't a 90+ title is besides the graphics(which I wouldn't judge actually, but official reviewers obviously did for some reason :/), the in my eyes pretty bad balancing. I played on normal and died incredibily often. Sometimes that's because enemys come from nowhere and then suddenly are right in your back or sometimes you have to fight enemy numbers that are simply ridiculously unfair. In the end you'll always make it after a few tries and when you've found your tactic, but overall it's just unneccessary and frustrating.
With my last words I think this is a perfect example of a very good console FPS. On PC this probably wouldn't be anywhere as good or difficult without any major tweaks, but on console with the very linear levels, not too smart AI(sometimes them beasts don't run away if you throw a nade in front of them, as in say FEAR2), pretty hitboxes it just works while not being easy or dumbed down. It just works.
8.5/10