Hello,
As soon as I join a server and select my character class, RO crashes 2 or 3 seconds after I start playing. I am not sure what to do, I was able RO before for a very long time, now its not working. This is the error message:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1833 MHz with 1022MB RAM
Video: ATI Mobility Radeon X1400 (6618)
CreateIndexBuffer failed(8007000E).
History: FD3D9IndexBuffer::Cache <- FD3D9RenderInterface::SetIndexBuffer <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- RO-Danzig.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk]
As soon as I join a server and select my character class, RO crashes 2 or 3 seconds after I start playing. I am not sure what to do, I was able RO before for a very long time, now its not working. This is the error message:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1833 MHz with 1022MB RAM
Video: ATI Mobility Radeon X1400 (6618)
CreateIndexBuffer failed(8007000E).
History: FD3D9IndexBuffer::Cache <- FD3D9RenderInterface::SetIndexBuffer <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- RO-Danzig.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk]