I very much think so, and i am correct, for i am a golden god amongst men!
But seriously, you need only look at what happened to franchises like Rainbow Six and Ghost Recon when they made the jump from PC, to "multi platform", and my point makes itself, or pretty much any other franchise that used to be PC only and then went multi platform (but it certainly is most noticable in more realism based games, or FPSRPG's for that matter).
You are welcome to feel that thease games are still "fun", since what is "fun" is 100% subjective, but you cannot deny that thease franchises underwent obvious changes when they went multi platform, and that is not subjective, we can compare them side by side and count features and options, number of controls needed and anything else we'd care to, and there are clearly differences.
And they didn't undergo thease changes because that was what the fans wanted, that should be readilly apparent just reading a few threads on this forum, or because they where changes that needed to be made to improve the gameplay, if that where true the old PC fans woulden't be complaining, look at it subjectively, and only 1 obious reason keeps popping up, thease changes where made so the games would be playable on the different hardware and input devices avalible on the Consoles as opposed to the PC.
Explain why FEAR-2 has no leaning, if not to make it playable on a gamepad?
Explain why Bioshock has no inventory system like its forfarthers the system shock series, if not to make it playable on a gamepad?
Explain why R6 Vegas has such low-rez textures, if not because the Xbox doesen't have enough RAM to render more than this?
Explain why CoD4 has such small MP maps, if not because the Xbox only allows for 16 connections instead of 32?
Etc etc, we can go on for houers listing games and obvious compromises like thease, all of which can only be rationally explained away as limitations put on the games by the Consoles hardware, that explination fits perfectly where none other seems to apply, and then it should be readilly apparent, multi-platform development has obvious consequences for PC games, something has to give way to make the games work on lesser hardware (and "lesser" is not a "PC elitist" put-down or any such nonsense, it is a fact, look at the specs, the keybord versus gamepad alone blows the console out of the water), and the developers are clearly not making fully sepperate versions for each platform, if that where the case, we woulden't see thease compromises in the games, but we do.
And now we've got OFP going through this process, a game infamous for needing allmost as many keys to opperate as a flightsim, and huge outdoor terrains, and here it is butting heads with the small amount of RAM present in the Xbox360 and a gamepad with a very limited selection of buttons (and even less that can be opperated simultaniously in real-time by just a thumb that must also opperate a thumbstick).. if you can't see the obvious compromises that must happen there, then you need to get your vision checked.
This leaves us with some common sense questions: How far are Codemasters willing to go with the PC version? how different will they make it to the Console one? how many of thease compromises can they remove from this version and still make a profit despite more development time? and how leniant are their investors and publisher? how much more time do they even have to develop this thing?
Well regardless, it is safe to assume that not all compromises will be overcome, and that this will surely anger fans of the origional game like we have seen so often before, and sadly, i belive that to be the best case scenario, we may also get a game that is just like the Console version but with a slightly different UI, it woulden't be the first time we see that now would it?