Spawns dont ya love em
Spawns dont ya love em
Ok well my discovery has been. after designing a very complex spawn map
spawns and objectives are seperate but clearly linked.
A: make sure all objectives have unique number (Roobjective>ObjNum) sequential
B: make sure all spawns have a priority (RoSpawnArea>Axis or Allied precedence)
my discovery is here, if you have timed spawns or players spawning in opposing areas,
C:make "0" precedence for all opposite team precedence ie if spawn area is precedence 1 for axis make sure allied precedence is set to zero for same spawn actor
ALSO
D: dont use precedence "0"except for as above.
so your lowest priority axis spawn will be 1 and so too will the other spawn for the allied be priority 1, this seems to stop players spawning at ANY of the precedence "0" areas (at random..took me 5months to work this out as my first spawn is timed and then after 60 seconds the "real spawns kick in")
E: check all player starts belong to correct team ("0"or "1") PlayerStart>Playerstart>TeamNumber
Hope this helps, im sure your event<> tags are fine.
also i have read from others and tried deleting all my objectives and all my Spawns and adding them sequentially and testing map (darn slow)
I wanted to play with triggered player spawns but am tired of spawns and objectives, maybe next map
Cheers Sined