I remember one thread where conspiracy was unveiled
Poster claimed that tank shell arc is not gravity dependant but hardcoded to drop towards the bottom of the tank.
He managed to put a STUG on its side, and shells were deviating to the side rather than dropping down.
I never bothered to check that
Correct on both counts.From what I recall, the bullet drop isn't calculated for the first 100 meters or something with high firing rate weapons to reduce server load. Since it's practically a straight line initially.
The maths are important, as it determines how much you need to lead your target.
I also recall doing some tests last year with the tank rounds, and finding they're muzzle velocity was half the real-world velocity - presumably because of the high velocity round issue Wilsonam mentioned.
Yeah, on Krivoi Rog, .....
Can you experience those kind of gameplay moments in any other only FPS ?
I have been killed by friendly ricochets a couple of times over the years, actually rather amusing and I always have a good laugh
But is this a good thing ?I was shooting at a T34 from a Panther once -- AZ Map using AB Mutator. Another T34 was driving past my target -- relatively close. One of my projectiles bounced off the side armor of the T34 I was shooting at and hit the moving T34. The ricochet shot penetrated and destroyed the second T34. If I hadn't seen this myself and than seen my name pop up as the T34 killer, I wouldn't have believed it possible in a computer game.
It was for me not so great for the T34 driver.
While pretty cool, I think Alan's point is that it's not particularly realistic that a ricochetting projectile could still penetrate tank armor. I would imagine in reality, it would be deformed, pointing the wrong way, and likely fragmented.
It would be fine to kill infantry and light vehicles, like trucks and universal carriers, but not armor.
Indeed... it is theoretically possible, just very unlikely. As Jeff said, it requires the round to retain enough energy, to not deform or break up - and to not start tumbling. On the other hand, I know one of the devs has had an instance where he was about 6 feet from an enemy tank, fired, round bounced straight back and killed himself. Now that isn't quite so possible
... On the other hand, I know one of the devs has had an instance where he was about 6 feet from an enemy tank, fired, round bounced straight back and killed himself. Now that isn't quite so possible
Indeed... it is theoretically possible, just very unlikely. As Jeff said, it requires the round to retain enough energy, to not deform or break up - and to not start tumbling. On the other hand, I know one of the devs has had an instance where he was about 6 feet from an enemy tank, fired, round bounced straight back and killed himself. Now that isn't quite so possible