PC Gamer: Christmas 2008
Strategy Shrinks
The Company of Heroes expansion is a mini adventure in itself
Next year, Relic go experimental. They've spent the last few years polishing the traditional, C&C - derived RTS up to a shine with Dawn of War and Company of Heroes, but it's time to move on.
We already know Dawn of War 2 shifts from standard base-building to focused man-love in small squads, and now the second Company of Heroes expansion promises something similar. Tales of Valor (oh, how we mourn the missing 'u') is centered around three under-two-hour bitesize campaigns - each a tale of valour, presumably - starring just a few units.
Not just workaday units, either - they're specific characters from the between - mission cutscenes, so you'll hopefully form enough attachment to want to keep them alive. Even the ominous angles of a tank become not just a token unit, but a star.
In the German Wehrmacht campaign, you've just one Tiger Tank to play with, and a full British armour batallion to defeat. So that Tiger will mean everything to you, and you can show your love by taking direct control of its turret to pick off specific enemy enemies or lay down supressing fire. It promises to be bold stuff.
Over in multiplayer land there's a bunch of new shiny, too. Not so much of the standard new unit/army rigmarole, but rather a bunch of specifically co-op skirmishes. Again, some of these eschew base-building for a straight up warfare - for instance two players having their fixed, limited armies protect a town from vast waves of Axis attackers.
Perhaps best of all, though, ToV promises an ongoing feature for the original Company of Heroes, rather than another expansion or two and then death or sequel. Sort of like Neverwinter Nights, you'll be able to download new camaigns, maps and units directly into the game - no doubt with a price tag, but surely it's worth it to make one of the best RTSes of recent times into something that just keeps giving.