Hi,
I dont understand why I get this error. I ve got two partitions on my primary hard disk. The first partition is for win xp with still 7,5 GB free space and the second partition with 11 ,8 GB free space. I ve got 2 GB Ram and an ATI Crossfire X1950 with 256 MB. Do I really have to free up more space?
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 2047MB RAM
Video: Radeon X1950 CrossFire Edition (6727)
Critical Error message:
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- UTexture::ConvertDXT <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Odessa: Black Sea Coast, 10th April 1944 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I dont understand why I get this error. I ve got two partitions on my primary hard disk. The first partition is for win xp with still 7,5 GB free space and the second partition with 11 ,8 GB free space. I ve got 2 GB Ram and an ATI Crossfire X1950 with 256 MB. Do I really have to free up more space?
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 2047MB RAM
Video: Radeon X1950 CrossFire Edition (6727)
Critical Error message:
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- UTexture::ConvertDXT <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Odessa: Black Sea Coast, 10th April 1944 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free