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When you are sniping long distances

gravity2.png

(yes)
 
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As soon as the bullet exits the muzzle of the weapon,
gravity begins to pull it down, requiring the you to use an elevation
adjustment. At extended ranges, you actually aim the muzzle
of your rifle above your line of sight and let gravity pull the
bullet down into the target. Gravity is always present, and you must compensate for this through elevation adjustments.

Aim high at distances. It's all about trajectory and bullet drop.

Now if the target is not only at a good distance but moving as well, then that involves another topic as well called leading.
 
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Would be cool to put wind in the "game 2" , would make sniping even more interesting , this and the ability to feed MG with no tracers ammo :D

having wind would be a great addition to tanking as well

but yeah like everyone else said the bullet falls. Each map seems to pull the bullet down differently though, so expect a few shots before a hit. Or do like I do and get set up in your position, then practice against a spot on a wall at about the same distance where you expect to see the enemy, that way you don't give away your position throwing lead past his head.
 
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Don't automatically work the bolt after firing if you're having trouble (so you can see where it hits through the scope). And usually the amount you have to compensate for bullet drop is tiny except for certain areas on Baraskha/Elnya/Berezina. Don't over do it.

Once you get a hang of it you'll never miss stationary targets and rarely miss moving ones. Be careful though, close up targets you'll need to actually aim slightly below where you normally would.
 
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nah bullets don't drop more, but because you don't see things in 3d its hard to judge distance so people use the sizes of objects etc. You need to aim quite a few meters above targets with the scope on barashka. Its not that the bullets drop differently at all, but you percieve the distances different and with it the bullet drop.

Not forgetting that if the bullets have a realistic method of loosing speed on flight or a realistic flight path, together with distance being a second derivative of the gravity. Meaning that bullet drop won't be even close linear with the distance makes it hard to understand how far to aim ahead.
 
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