I'm allready fed up with some of the multiplayer maps because they are so cramped lol.
So i'm working on a map now, for the gamemode where you have to protect your commander while he's capping the objectives (cant remember its name).
Basically it's an open savannah, with some tablemountains in it, a UFFL outpost and a small Dogon village.
The APR have a hidden outpost somewhere, from where they attack, while the UFFL start out at their outpost.
You'll need the vehicles to quickly get over the open ground, but there are ofcourse ditches and smaller hills behind wich you can take cover, as well as some close combat in the village.
I hope it will be a good mix between long distance, medium distance, and cqc. And ofcourse teamwork, because you cant do anything without your squadleader, and you'll have to take passengers along with you if you want to succeed.
When i think it's nearly done i'll post it here for some people to try out, and get some more ideas, maybe work on them, and then i'll release it
It's come a long way allready though.
So i'm working on a map now, for the gamemode where you have to protect your commander while he's capping the objectives (cant remember its name).
Basically it's an open savannah, with some tablemountains in it, a UFFL outpost and a small Dogon village.
The APR have a hidden outpost somewhere, from where they attack, while the UFFL start out at their outpost.
You'll need the vehicles to quickly get over the open ground, but there are ofcourse ditches and smaller hills behind wich you can take cover, as well as some close combat in the village.
I hope it will be a good mix between long distance, medium distance, and cqc. And ofcourse teamwork, because you cant do anything without your squadleader, and you'll have to take passengers along with you if you want to succeed.
When i think it's nearly done i'll post it here for some people to try out, and get some more ideas, maybe work on them, and then i'll release it
It's come a long way allready though.
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