when i think how long making a map in ue2 took that editor is like orgasm !
But you are still aware that this comparison is like comparing the Kingtiger to the Abrams tank
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when i think how long making a map in ue2 took that editor is like orgasm !
The editor seems really awesome. I'm not a editing person myself but having seen the videos and what you can create with it I'm sure that every modder will love it! Good job there, especcially when you see other developers basically not giving a **** about the mod scene.
As if ubi cared! The editor isn't worth a lot more than the editor in Age of Empires 1 and 2 (it isn't worth less either)! You can make maps with it, that's about it. If they don't release a real SDK along with this editor it's worthless for the modding scene.Good job there, especcially when you see other developers basically not giving a **** about the mod scene.
As if ubi cared! The editor isn't worth a lot more than the editor in Age of Empires 1 and 2 (it isn't worth less either)! You can make maps with it, that's about it. If they don't release a real SDK along with this editor it's worthless for the modding scene.
At first people see the maps created with it and meassure them against maps created with other editors and since they all use top-notch content that came with FC2 (and NOTHING more, I might add) and special effects like dynamic shadows are done by the engine the maps look terrific. "Just think about how long this would have taken with UnrealEd". You want a real answer? If the lighting was done dynamically and all you would have to do is to manipulate a terrain and throw retail-StaticMeshes onto it: Not much longer!
The exitement will fade soon anyway!
It won't take more than a month until everyone tried the editor themselves and made a map that is more or less playable and as soon as that happened people won't look at other maps in awe anymore but they are going to look for creativity and innovation in other maps. What are other mappers doing? What ideas could I use for my own next map?
With this in mind they will completely blend out the prettyness of the content and concentrate on what makes this map special and it's not going to be much, because artistically speaking there isn't a lot invested in the maps. The creativity was done by the folks who made the game.
The same happens in more complex editors too, btw. If you release a map for UT2004 that consists of nothing but BarrenArchitecture textures and Egypt meshes ripped from stock maps people will be bored by it, no matter how pretty the stuff is and they won't care about the gameplay either! "Not another egypt map". The difference is, that in UnrealEd you can make whatever you want, and in Far Cry 2 you are stuck with Egypt StaticMeshes, so to speak.
There will be an endless sea of maps that are more or less exactly alike, differing only in their layout and as every tard can make maps then a quarter of them will have a river in the middle, another quarter will consist of small islands and another quarter will be Omaha Beach remakes. The rest will be somewhat thought-out but artistically boring.
The only sparks of creativity and innovation are going to suck. Hard. I know it sounds cruel, but I've seen it happen in Far Cry Instincts, which uses a very similar editor. People started to use objects for things other than what they were meant to be used. Someone created "caves" by digging a hole and putting rocks over it. It looked horrible! Someone else made a huge ship out of containermodels. It looked horrible as well! I mean, no offense to the guys. The idea was great and the execution was probably only limited by the editor but truth be told, the results down-right sucked!
It IS a great tool for gamers because it ensures that there are a lot of maps to play on. They will all more or less look alike but at least you won't know where the hiding spots are in every map so it will keep things fresher than without the editor. So I'm in no way against the tool!
I just don't like it when people praise it as a great step for the modding scene if they don't know anything about using a real editor and the benefits they have over sandboxes like the FC2 editor.
Of course Ubi is going to make it seem like this was next big step because mapping is now easy. Of course it's easy. People can't do anything with it but put their toys into their sandbox. What could possibly be hard about that? Easy, sure, good for gamers, sure, but good for the modding scene? Not really.
This editor is to mapping what Spore is to character-modelling. Nothing more, nothing less.
Gosh this DRM thing affects 0,2% of the people maybe and just because those 0,2% are going mad about it everything thinks OH NO IT DESTROYS THE GAME HALP!!!
I'm not saying that it's good, it is a stupid thing indeed. But stop it with this hate, it's always the same. You just have to throw a corn on the ground and everybody immediately wants to crash it.
Again I'm not saying I like that system at all and I'd prefer it if there was no DRM. But acting as if would affect you in any direct way is BS. Neither is your HDD going to crash 5x in a row(and even then you can still just call/contact ubi support to get them back) or if you know that you buy a new PC or sth. you just have to uninstall it and you get that 'activation' back.
If you take BioShock or Mass Effect for example, they both have copy protection and I've never installed those games more than once. And in this case I = the majority because like EA-Chef Riccitiello said, it's 0,2% of people maybe who are actually really having any problems.
Now using this as an excuse to pirate the game is the most cowardly thing you can do. That way you're just encouraging the publishers to add even more protection: If people would actually buy more PC games than pirate them then there wouldn't be a need of that. And while one can sure discuss about how DRM actually stops piracy, pirating the game won't stop DRM. Fact.
Yeah right that's why they showed a completely different level of Venice >_>This editor is to mapping what Spore is to character-modelling. Nothing more, nothing less.
Good to see that you've tried the full editor yet and can tell us how wtfpwn awesome it isYeah right that's why they showed a completely different level of Venice >_>
But good to see that you've already tried the full editor and can tell us how much it sucks.
Truth is there are Editors and then there are editors.
I've mucked about with Hammer, Source and UNrealEd,(WarcraftEd as well but thats another story) so I have a very slight idea of how it works.
My latest exploit was the ArmA Editor, which to the common people is indeed another sandbox affair.
I consider it to be a quite an elaborated bot pathing program.
Now do this... Install Visitor3 (if you have the staying power) and go edit...
What I would love to see is an Editor with the potential of UnrealED for world building, combined with something similar to the way-point/pathing that is found in the ArmA editor.
If someone knows if this exists already please post a link.
Thanks...
Gosh this DRM thing affects 0,2% of the people maybe and just because those 0,2% are going mad about it everything thinks OH NO IT DESTROYS THE GAME HALP!!!
I'm not saying that it's good, it is a stupid thing indeed. But stop it with this hate, it's always the same. You just have to throw a corn on the ground and everybody immediately wants to crash it.
Again I'm not saying I like that system at all and I'd prefer it if there was no DRM. But acting as if would affect you in any direct way is BS. Neither is your HDD going to crash 5x in a row(and even then you can still just call/contact ubi support to get them back) or if you know that you buy a new PC or sth. you just have to uninstall it and you get that 'activation' back.
If you take BioShock or Mass Effect for example, they both have copy protection and I've never installed those games more than once. And in this case I = the majority because like EA-Chef Riccitiello said, it's 0,2% of people maybe who are actually really having any problems.
Now using this as an excuse to pirate the game is the most cowardly thing you can do. That way you're just encouraging the publishers to add even more protection: If people would actually buy more PC games than pirate them then there wouldn't be a need of that. And while one can sure discuss about how DRM actually stops piracy, pirating the game won't stop DRM. Fact.
See how great DRM works! The xbox version without is being pirated already but the DRM protected version is still safe.How ironic that the Xbox360 version is out on the web already
Show me just one person in this thread who said they would pirate FC2, don't jump to conclusions mate..