because SP games take alot longer to make and are alot more expensive
Since, for exemple,you're supposed to code an AI (unless you're those guys and think you can do without) ...
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because SP games take alot longer to make and are alot more expensive
1. Depends on the game. If it's just the small amount of crosshair-adhesion found in modern games this is a non-issue anyway. The days of N64 shooters are over...Don't forget a few common things with PC/Console games:
- consoles typically are aim-assisted, just get close and it's a kill
- cross-platform development usually means "develop it to the max potential of the console and then cripple the PC with this limit".
- consoles demand much smaller MP maps and assets, limiting PC users to playing in shoeboxes
Plus at E3 Sony actually announced MAG, a large scale BF-like game with up to 256players and squad system, very big maps etc.3. CoD4 is a deathmatch-game! It was never meant to be a large-scale 128player carnage! It has small levels so it is fast and fun with low player numbers. That has nothing to do with being on the console.
Murphy, to date, console ports or whatever you want to call them have sucked on a massive scale compared to what "could" have been if only PC. And yes, my issues do have to do with the bastardized CoD series. Just stating my opinions and simply saying that if RO2 or for that matter, any other shooter, is developed to that level, I have no interest in it. Period. PC players and community developers get shafted by console limits and compromises. If TWI can pull off a console/PC hybrid that is not a step back from RO, then great, I will cheering for them. I choose to believe it when I see it, whether it is a TWI project, or any other developer.
PC players are paranoid beyond belief, when it comes to consolization. If there is a console version of Game 2 - no matter what Game 2 will be like - people will b!tch about it being consolized!
I think that given the way that the PC games industry has seen some of its best franchises wasted on a console audience who never played the original title(s) so they can cash in on the name, and have franchises whored out to produce run-of-the-mill generic pap for a console audience justifies at least a small amount of paranoia when another developer goes cross-platform.PC players are paranoid beyond belief, when it comes to consolization. If there is a console version of Game 2 - no matter what Game 2 will be like - people will b!tch about it being consolized!
Wrong, wrong, wrong, so wrong, wrong. It's still just your opinion even if you claim it's a fact for a 100times. There are enough examples and Murphy already wrote a good text about how multiplatform games aren't (always) the personified evil. Nothing more to say.Because it WILL be less than what it could/would be if it was a straight PC title. Period. Consoles should stick to sports and trivial b.s. games for the mindless masses. They do nothing but dumb down PC titles, which probably fits their market just right.
I think that given the way that the PC games industry has seen some of its best franchises wasted on a console audience who never played the original title(s) so they can cash in on the name, and have franchises whored out to produce run-of-the-mill generic pap for a console audience justifies at least a small amount of paranoia when another developer goes cross-platform.
Cross platform titles are always compromised for the PC user, and we always seem to lose out in some respect.
That's not to say it can't be done right, because it can. It just rarely is.
word!There are already plenty of new dumbed down PC shooters out there that I don't want to play with nothing to really show except flashy new graphics. No sense adding yet another title to the already crowded mix.
Now that you seem to know everything about the future could you give me the lottery numbers of next week? Thx.If RO2 is cross-platform, 1-1 basis, it will be dumbed down and it will not be comparable to RO:Ost. It will be a step backwards. And it is my opinion that console kiddies are just that, in it for the quick fix and without regard for anything long-term or more complex like a PC title offers.
Tell me how in the world community content would be distributed? How will a console store the hundreds of megs of custom content? You going to sit there and download 50 megs of maps and vehicles every time you load the same map? You going to play on peer-to-peer servers with 8, 16, or maybe 24 players in a shoe box? You willing to pay for centralized server access and half-witted "matching" systems to get a game going? You going to sit there and not cry in your momma's milk because console-kiddie #48270 has aim assist and you dont'?? Oh, wait, you most likely won't be able to play PC vs console... so there you have your community split. Currently console/cross-platforming does one thing to PC franchises: it kills them. It may be a slow, lingering death, but it will happen and I figure there are plenty of guys around here that won't wait around to watch it happen. I'm one of them.
Now that you seem to know everything about the future could you give me the lottery numbers of next week? Thx.
Please, read my post here and tell me it is not the truth! Tell me you would not be one of those screaming "consolization" in the described scenario!To everyone else, if game 2 does get tainted by consoles