Can anyone shed some light on the stupid darkening effect when you're under attack, near nade blast etc
I think that has to do with their morale system.
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Can anyone shed some light on the stupid darkening effect when you're under attack, near nade blast etc
So I just played some more, this time as Offizier with an MP40(didnt get a chance to play as Officer with a thompson yet). And I noticed that somehow the MP40/P38 is/are rather inaccurate. It's nearly impossible to hit anything with them further away than 10m :/ I mean it's great in CQC but I'm sure it wasnt that inaccurate in RL.
Lol, I was there too. Me and some other guy started tking him, then he moved over to the axis.Yip true I had to leave because a guy called Waffle was team killing the **** out of the allies then he moved to the axis and done the same. They just need to turn friendly fire off until there's a quick fix.
The game needs resting! FULL STOP!!
Patch on its way. Fixes that have been implemented.
WEAPONS:
K98
Tweaked K98 accuracy.
K98 auto bolts after releasing the fire button.
All
Reduced iron sight sway.
Fixed weapon switching while in iron sights.
Bug fixes for weapon animations.
Moved weapon deployment into predictable code.
Removed weapon lag on view model.
Increased weapon performance while climbing.
EQUIPMENT:
Fixed bug when checking ammo on belt. (GERMAN)
Rewrote map opening handling.
MOVEMENT:
Crouch toggle added back to options menu.
EFFECTS:
Rewrote concussion effect.
VISUAL:
Fixed view alignment issue on view model.
CHAT:
Added team chat.
SERVER:
New menu for server admins with more options.
Added team kill system for admins.
MAPS:
Both maps fixed and
Wow they dumbed it down after just 1 patch
uariteYeah, dumbed down arcade **** for the mindless console player crowd, amirite?