Some summaries written on Codies forums on the UK article that came out today in PC gamer (if you're in the UK please buy it and scan it! we have to wait in the states till july 22nd)
Its still early days, its not uncommon for tools to be mentioned right at the end of the production, at the end of the day the ultimate goal is to actually finish the game.
'Flashpoint found massive longevity with the mod community thanks to a super map editior, OPF2 will carry on this tradition'
Players can call in airstrikes and various other CAS support (Ah17 Super Cobras)
'They (the developers) understand turning OPF2 into a quick arcade stlye shooter simply will not work, its clear they understand the importance of the community, its clear the games natural home is the PC (consoles will have lower graphic fidelity) and that even the if the game will run on core 2 duos there building it for the future. And its clear that Codemasters understand the importance of multiplayer...... I ask about coop for OPF2 campaign (which has already been confirmed btw) and the smiles just widen'
Vehicles confirmed, Strykers, Bradley, M1a1 Abrams, Blackhawk, Cobras. Theres a chinease vehicle pictured (looks like a BTR with a large weapon system) several weapons including the SCAR Mk16 mod 0, MK48, M107, M4 / m16 and Javlein, chinease weapons spotted are the russian made RPG7, what looks like a QBB-95 LSW but it could be a PKM
Codies have employed two proffesional military historians to make sure everything is as real as it can get in regards to equipment, vehicles, behaviour and so on.
They have a 70 man team working just on content, while a large team back in the UK are working purely on gameplay & engine.
Mortars are in the game and heavy weapons require assembly first
Island is in 'areas' with varation for each, theres also a volcano
Combined arms campaign
All shots previewed where target renders, however all assets featured (including the Island) where ingame. Codies basically said at this stage the engine is there but there early into dev still, to quote
'"Can you do that?" I point at the incredible rendered scenes...... Brant Nicholas OPF2's Senior producer dosent even blink. "Yeah of course"
They have a guy dedicated to the production of true combat Ai, he has studied the US military training and uses what he calls 'the playbook' a series of tactics and techqnuies employed by the US
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