Sorry for my english...
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Stalingrad airfield <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free.
generally speaking this is custom made map
it compiles on my side, works well in practice mode, but when we try to put it into rotation on our server we have this error to appear after "deploing to..." screen
here is a list of actors I've tried for first time
trigger lights - set to initially active, pulse subtlepulse and flicker types
movers
1 constant loop, triggers another mover ->
2 trigger control, trigger once, has damage activation set to on
ladder volume that is not vertical
ROlevelemitters Fire
can any of them make RO crush while trying to play map online? if none, is there any other actors known to do it
thanks in advance
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Stalingrad airfield <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free.
generally speaking this is custom made map
it compiles on my side, works well in practice mode, but when we try to put it into rotation on our server we have this error to appear after "deploing to..." screen
here is a list of actors I've tried for first time
trigger lights - set to initially active, pulse subtlepulse and flicker types
movers
1 constant loop, triggers another mover ->
2 trigger control, trigger once, has damage activation set to on
ladder volume that is not vertical
ROlevelemitters Fire
can any of them make RO crush while trying to play map online? if none, is there any other actors known to do it
thanks in advance