For me its locational damage & the ability to kill individual crewman.
This is just a speculative thread, based on the idea or hope, that Tripwire is busy building RO2. So I would like to hear what you would hope to see in tank warfare on the UE3 engine!
I completely trust that TWI will create the perfect infantry sim, much like how it is now. But there has always been complaints about how tanks play out in Ostfront and how engine limitations prevented the devs from giving us the perfect all-round simulation.
I personally hope games like T34 vs Tiger will give them some inspiration in giving us the perfect experience! I for one only play RO nowadays for the combined arms action, but prefer tank only maps like BDJ.
So what would make the perfect armoured simulation for you and why?
This is just a speculative thread, based on the idea or hope, that Tripwire is busy building RO2. So I would like to hear what you would hope to see in tank warfare on the UE3 engine!
I completely trust that TWI will create the perfect infantry sim, much like how it is now. But there has always been complaints about how tanks play out in Ostfront and how engine limitations prevented the devs from giving us the perfect all-round simulation.
I personally hope games like T34 vs Tiger will give them some inspiration in giving us the perfect experience! I for one only play RO nowadays for the combined arms action, but prefer tank only maps like BDJ.
So what would make the perfect armoured simulation for you and why?
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