Hmmmm, I must be thinking of something else then. Apologies on my error.
Doesn't very much change the fact that cover systems like that are bad.
And just because they're a lot of games makes them a good thing (for example lots of people buy Nickelback albums)...surely the fact that it's appearing in more and more games is a bad thing?
Not only is it extremely lazy from a development point of view (and shows a complete lack of ingenuity), it's a particular style of gameplay which removes most tactical elements of combat completely, you don't have to identify targets, you don't have to locate them, flush them out, all you have to do is pop your head up and shoot. There is nothing but "gameplay" left for you to do.
What possible justification could you come up with for a system like that in an "authentic" shooter?
I'm all ears.
Doesn't very much change the fact that cover systems like that are bad.
And just because they're a lot of games makes them a good thing (for example lots of people buy Nickelback albums)...surely the fact that it's appearing in more and more games is a bad thing?
Not only is it extremely lazy from a development point of view (and shows a complete lack of ingenuity), it's a particular style of gameplay which removes most tactical elements of combat completely, you don't have to identify targets, you don't have to locate them, flush them out, all you have to do is pop your head up and shoot. There is nothing but "gameplay" left for you to do.
What possible justification could you come up with for a system like that in an "authentic" shooter?
I'm all ears.
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