• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Beta Map RO-KrasnyBor_beta1

Thanks for adding the server. I thought that 4 respawn tank serious right, and expand to two Germans with DRTP. More respawn haria not used with great caution and could be used as transportation for tankcrews, complicating the work of the team tremendously.

By the way, do think that the playing time (20 minutes) is adequate?

PD:

What think of this distribution to the village?
http://img69.imageshack.us/img69/1383/muestrauz4.jpg
20 minutes was just about right.
However, with those additions to the village (I'm guessing the cap zone is in the middle?) it may be a little hard for the Soviets. If they get held up anywhere, it may be tough to cap the final objective.. We'll have to play it to find out :D
 
Upvote 0
A few houses would give the map a contrast between goals. Still, the rifle will still be important to maintain clear the entrance to the village, but the smg charged a little more importance in the central zone.

I saw that the tank used either makes a lot of damage, and that tankcrews are increasingly wary. Therefore respawn keep the tank at 2.

I will most shrubs and change the "culldistance" of these.

I also thought about putting loose satchel charges (like the panzerfaust) to any infantry could use them. With these charges, an AT and an engineer to be sufficient for the KV.

As retouching these things and I delivered coded uniforms (thanks to EvilHobo beforehand) draw the beta2
 
Upvote 0