Technically, we worked through the hit detection with Ramm. It works, but not for prone animations. Don't use those. The current code for the BT7 supports hit detection. If you have questions or want some general suggestions on do-don't type stuff with the code, PM Teufelhund. We were talking about this thread today and he is more than happy to consult with you through his lessons learned. There are certainly some things you do not want to do. Making use of the existing code would be the best route, depends on your comfort level with it. We have riders on several stock tanks, if you recall the April video we put out, we had the T34/76 run by with four or so guys on the back. It's possible, and not difficult once you know what/where/how but there are technical implications to consider and Ramm more or less gave us a "let's wait and see" as far as CPU impacts etc. There is no question that riders add to load so you have to assume that being efficient with your code and model is vital. Just ask, we'll do what we can to help you out.
By the way, clock is ticking toward the AT gun package release. I assume you still want the pak40 and maybe the 251/22 for your late-war map. Hopefully within two weeks.
By the way, clock is ticking toward the AT gun package release. I assume you still want the pak40 and maybe the 251/22 for your late-war map. Hopefully within two weeks.
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