Just installed Norton IS 2007 nowwhen I try and load RO I see the screen the TWI Splash, AMD Splash and then when I click in the window to get tothe main menu I get the following
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1811 MHz with 2047MB RAM
Video: NVIDIA GeForce 6600 GT (9291)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticFindObject <- UObject::StaticAllocateObject <- (BoolProperty ReturnValue) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ReturnValue 227569) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 227569)) <- UStruct::Serialize <- (Function ROInterface.ROMainMenu.NotifyLevelChange) <- UFunction::Serialize <- LoadObject <- (Function ROInterface.ROMainMenu.NotifyLevelChange 227569==227569/812828 227560 131) <- ULinkerLoad:reload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class ROInterface.ROMainMenu) <- UState::Serialize <- UClass::Serialize <- (Class ROInterface.ROMainMenu) <- LoadObject <- (Class ROInterface.ROMainMenu 227569==227569/812828 79382 1143) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ROInterface.ROMainMenu NULL) <- UObject:rocessEvent <- (CinematicPlayer ROintro.CinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (CinematicPlayer ROintro.CinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput:rocess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0013FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
So far I have deleted the blob restarted STeam and verified integrity. Still not working though. And I can get into the editor just fine. Hope someonehas a solution. Thanks.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1811 MHz with 2047MB RAM
Video: NVIDIA GeForce 6600 GT (9291)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticFindObject <- UObject::StaticAllocateObject <- (BoolProperty ReturnValue) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ReturnValue 227569) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 227569)) <- UStruct::Serialize <- (Function ROInterface.ROMainMenu.NotifyLevelChange) <- UFunction::Serialize <- LoadObject <- (Function ROInterface.ROMainMenu.NotifyLevelChange 227569==227569/812828 227560 131) <- ULinkerLoad:reload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class ROInterface.ROMainMenu) <- UState::Serialize <- UClass::Serialize <- (Class ROInterface.ROMainMenu) <- LoadObject <- (Class ROInterface.ROMainMenu 227569==227569/812828 79382 1143) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ROInterface.ROMainMenu NULL) <- UObject:rocessEvent <- (CinematicPlayer ROintro.CinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (CinematicPlayer ROintro.CinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput:rocess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0013FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
So far I have deleted the blob restarted STeam and verified integrity. Still not working though. And I can get into the editor just fine. Hope someonehas a solution. Thanks.