Yeah, i've been noticing the problem with them not attacking at scripted events too, but relaxing instead, small tweak is all it takes to fix though, next version it'll take them longer to relax.
As for FOV and hearing when in alert state.. im afraid there's nothing i can do about that, i can change how far they see in the two modes, but the FOV is allways the same for both modes, same with hearing, its also constant.
But you'll be happy to know i fixed the sound, now if you walk or run near enemies they will hear you, so you must crouch to be silent, works much better now.
Version 1.5 will be out very soon, containing minor tweaks like walking sounds and enemy relax speed, but dont worry, you can simply install it ontop of version 1.4 and it will work, and it will not mess up your savegames!
As for FOV and hearing when in alert state.. im afraid there's nothing i can do about that, i can change how far they see in the two modes, but the FOV is allways the same for both modes, same with hearing, its also constant.
But you'll be happy to know i fixed the sound, now if you walk or run near enemies they will hear you, so you must crouch to be silent, works much better now.
Version 1.5 will be out very soon, containing minor tweaks like walking sounds and enemy relax speed, but dont worry, you can simply install it ontop of version 1.4 and it will work, and it will not mess up your savegames!
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