cool down, guys. sucks to have a game that was in development for years, but doesnt it suck even more to have such a harsh argument about a ****ing game?
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Then are you completely ignoring the tons of bugs it still has, because it seems quite apparent that you are.
I am really glad you know how the game runs on my computer. man, you are surely a special human being.
anyways, it is what it is. the critics are translucent in their motives.
Zips is on a mission.
What Source engine lacks (as most next-gen, and current-gen engines do) is detailtextures.
What is typical about the Source engine is that it looks very flat.
don't know man, there sure are some hills and stuff on several of the maps (I am too new to know the map names ATM). I find the maps and graphics to be superior to BF2. they also load faster.
(shrugs)
don't know man, there sure are some hills and stuff on several of the maps (I am too new to know the map names ATM). I find the maps and graphics to be superior to BF2. they also load faster.
(shrugs)
that's as obvious as the day is long (for those that work for a living). like I said, translucent. so, no hardware bugs, that's cool. could not say that about RO in the beginning.
I love hipocrisy! it tastes like chicken.
It's not the hills.don't know man, there sure are some hills and stuff on several of the maps (I am too new to know the map names ATM). I find the maps and graphics to be superior to BF2. they also load faster.
(shrugs)
I saw this over on the Tactical Gamer forums.
"Just wanted to give you all a brief heads up that INS and TG are working together behind the scenes.
We are building an affiliation that will see INS be played the way it was designed to be: tactically.
More info to come as we start setting some things in stone."
Only good things to come from this as the game stands now.