^^^ All true... But I accept it as one of those areas where the balance and fun of the game is put behind realism.
Let's take Leningrad for example. If the tanks were as untouchable as they could be - the infantry wouldn't stand a chance. You could balance that by making only one or two tanks available to the Germans or Russians for the entire length of the map - but it was decided at some point that it is more fun for the tankers to get a steady stream of them. Coming full circle if the tankers must get a steady stream of Panzers, than the infantry must have a way to dispatch them effectively.
It's a gameplay issue.
Guys honestly, I was about to make a thread in General Discussion about how just last night I played Day of Defeat Source... My god... This game is universes apart in its realistic depiction.
Let's take Leningrad for example. If the tanks were as untouchable as they could be - the infantry wouldn't stand a chance. You could balance that by making only one or two tanks available to the Germans or Russians for the entire length of the map - but it was decided at some point that it is more fun for the tankers to get a steady stream of them. Coming full circle if the tankers must get a steady stream of Panzers, than the infantry must have a way to dispatch them effectively.
It's a gameplay issue.
Guys honestly, I was about to make a thread in General Discussion about how just last night I played Day of Defeat Source... My god... This game is universes apart in its realistic depiction.
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