So after a lot of pestering whining and general nagging by members of my clan to rebuild this classic medal of honor map for RO I finally got around to almost finishing it. This has been my first map with any significant bsp usage and a lot of lessons have been learnt. Never ever stray of the grid, even if it looks fine at first it will come back to haunt you. Building in a minimum of 8 grid size is a must do (16 is better for bigger structures).
Also came a chance to really experiment with lighting and i feel i have achieved a interesting composure (which differs from the original map but i like sunny maps ). In fact i found that using nearly all spotlights instead of general lights gives a much more natural sunlight lit interior.
I also am/have experimented with trying to create a round based gameplay without a new game-type with some success but no luck in getting it finalized (my coding = 0 ). Therefore i have settled for a 3 minute spawn and round time to reconcile the fact with instructing servers to set a per map setting of 5-7 round limit to achieve that roundbased game style.
Anyway enough chitchat and on to the screens. Please note that any comments on layout, historical accuracy or lack of detail will more or less be ignored as this is meant to be a replica of an old map rather than a typical RO map . It was both a execution in teaching and nostalgia on my behalf so take it at face value please!
Still to do-
Add ambient sound
Tweak a few visual elements
Probably add some general debris etc suplementary to the mohaa version
Bot pathing (should take about 10 minutes )
Continue to tweak/modify the search and destroy nature of the map
Once i have done some internal testing with my clan i will look to release a beta of this.
Also came a chance to really experiment with lighting and i feel i have achieved a interesting composure (which differs from the original map but i like sunny maps ). In fact i found that using nearly all spotlights instead of general lights gives a much more natural sunlight lit interior.
I also am/have experimented with trying to create a round based gameplay without a new game-type with some success but no luck in getting it finalized (my coding = 0 ). Therefore i have settled for a 3 minute spawn and round time to reconcile the fact with instructing servers to set a per map setting of 5-7 round limit to achieve that roundbased game style.
Anyway enough chitchat and on to the screens. Please note that any comments on layout, historical accuracy or lack of detail will more or less be ignored as this is meant to be a replica of an old map rather than a typical RO map . It was both a execution in teaching and nostalgia on my behalf so take it at face value please!
Still to do-
Add ambient sound
Tweak a few visual elements
Probably add some general debris etc suplementary to the mohaa version
Bot pathing (should take about 10 minutes )
Continue to tweak/modify the search and destroy nature of the map
Once i have done some internal testing with my clan i will look to release a beta of this.
Last edited: