Most people don't know squat about WWII tanking, tank doctrines, or (more importantly) combined arms. They can spout statistics about how this tank could penetrate that tank all day long, but put them in a practical engagement where they have a mixed force and they're baffled.
I agree that mobility, deployment, and maneuver are the real keys in WWII tank combat, but most players don't get that. That's why heavy tanking appeals to them. They roll up in their pillbox, blast away at the enemy tank, take multiple hits themselves, and finally smoke the other guy or get smoked.
Early war engagements wouldn't go like that (I'd hope). You'd either not be able to harm the enemy, or whoever got the first shot in would win. Plus you'd be WAY more vulnerable to infantry, and therefore would need more infantry around you.
Now, all that said, I think some players DO get the idea of combined arms. On GOOD rounds of Berezina, the Germans will use their Pz IIIs to flank effectively and hit the KV-1Ss in the side, while the Pz IV F1s will sweep the line with HE and MG rounds.
That makes me think that early war maps with light tanks would actually work IF they were combined arms maps.
I also have to think that, if we had pure tank vs. tank maps with more room to maneuver AND longer visibility, we'd start to see pretty different tactics used. The Russians would (usually) have to rely on mobility, while the Germans would be working on long-range gunnery. Cavalry tanks like the BT-7 would actually serve a useful role, as would scout tanks like the T-60 or a Pz II.
On the other hand, it could just devolve into the usual "drive, park, shoot, die" affair, rather than a battle of wits as much as a battle of armor/armament.
I agree that mobility, deployment, and maneuver are the real keys in WWII tank combat, but most players don't get that. That's why heavy tanking appeals to them. They roll up in their pillbox, blast away at the enemy tank, take multiple hits themselves, and finally smoke the other guy or get smoked.
Early war engagements wouldn't go like that (I'd hope). You'd either not be able to harm the enemy, or whoever got the first shot in would win. Plus you'd be WAY more vulnerable to infantry, and therefore would need more infantry around you.
Now, all that said, I think some players DO get the idea of combined arms. On GOOD rounds of Berezina, the Germans will use their Pz IIIs to flank effectively and hit the KV-1Ss in the side, while the Pz IV F1s will sweep the line with HE and MG rounds.
That makes me think that early war maps with light tanks would actually work IF they were combined arms maps.
I also have to think that, if we had pure tank vs. tank maps with more room to maneuver AND longer visibility, we'd start to see pretty different tactics used. The Russians would (usually) have to rely on mobility, while the Germans would be working on long-range gunnery. Cavalry tanks like the BT-7 would actually serve a useful role, as would scout tanks like the T-60 or a Pz II.
On the other hand, it could just devolve into the usual "drive, park, shoot, die" affair, rather than a battle of wits as much as a battle of armor/armament.
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