Love all the work people are putting into this map. Really kant wait to play it online. Just don't falter in your resolve, SchutzeSepp
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Несколько наших товарищей погибли не в доме, который мы защищали, а в пути. Мы, обжившись в нашей крепости, прорыли глубокую траншею в человеческий рост, тянувшуюся на двести метров до КП батальона. Эта траншея помогла нам эвакуировать в тыл, на другой берег Волги, спасавшихся в подвалах мирных жителей.
Перед домом находилось цементированное бензохранилище. Хорошее укрытие, но как подобраться к нему, если каждый метр простреливается? Решили прорыть подземный ход. Это была тяжелая работа. Делать ее нужно было незаметно. Малейшая неосторожность могла сорвать весь замысел. Подземный ход пришлось рыть силами нашего гарнизона. Отдыхать почти не было возможности. Сменится солдат с боевого поста и сразу же идет рыть тоннель, а затем — снова напоет, в бой. Справились и с этим делом.
За домом метрах в тридцати находился люк водопроводного тоннеля. Мы и сюда прорыли подземный ход.
BTW - Further evidence I have seen tells that there definitely WAS a railway line running between Zabolotniy's and Pavlov's house and also that there was something looking very much a tramline going across the square.
i have been struggeling to find a lightning that i like for several days now, but i think i am close to what i wanted.
pavlov's house in background
a view from the destroyed buildings, south west of pavlov's house.
again pavlov's house, notice the fundations on the left, of the "gasoline" building
i am using a dense fog to optimise the map, and also i doubt the germans would have launched an attack on a sunny cloudless day.
here is what i have in mind for the battle: the germans wont be directly attacking the house, they will come through the square and mostly by the rubbled buildings to the south west, their goal is to advance all around the building staying covered behind rubble, and try to trap the russians in the house. once all capture points around the house have been taken, the russians wont spawn in anymore and the germans will have to clear the building, wich will probably be a hard task. and if the russians fight their way out of the house and manage to capture the hangars behind the house again, they will start respawning again.
this is how i see it could work best, a direct assault on the house would be suicidal just like in real life, and not fun.
-both teams will have arty,
-limited tanks for germans( wich ones??)
-no sniper classes, but limited sniper rifles for both teams placed on the map itself
-ptrd for russians
-1 or 2 45mm at guns for russians
-??
i would like new skins for both teams, and try using the thick russian winter uniform for both teams. and reskin them grey/green for axis, brown for allies. to reflect the extremely cold weather.
I like your idea of no respawns after all objectives around the House are captured, just wondering where will the Russians spawn right at the start? The Warehouse in which the Germans have to cap to stop the reinforcements?
One thing I'm a bit confused about is the no sniper class but having sniper rifles around the map...