I've experienced a couple of recent events that's triggered this post. One is an ongoing discussion about whether or not Gorlitz is unbalanced and the other was a series of rounds on StalingradKessel.
I've recently come to the conclusion that the vast majority of players simply don't "get" defense in any way, shape, or form. I'm sure this isn't news to many veterans, but I hadn't really thought about it much prior to this.
Most players seem to view defense as simply attacking when you already own the objectives. That's really it.
Cases in point:
Some of the objections to Gorlitz seemed to boil down to the fact that it's linear (no argument there) and that the objectives do not allow recapture (again, no argument) therefore there is no opportunity for the Germans to take back objectives therefore the action always ends up at the end of the map therefore it's predictable and boring. Now, there may be the seeds of some valid criticism there but I was struck by the mindset necessary to make those comments in the first place. The implications where clearly that a map where the defenders have no opportunity to counterattack was not as much fun as one where that opportunity existed. I might be taking unwarranted liberties but it seemed as if the bottom line was this: defence without the opportunity to attack is boring.
Next came several recent rounds on StalingradKessel, still one of my favorite maps. I'm not sure how many times I've seen the Germans lose due to running out of reinforcements, but it's a lot. Why does this happen? It seems that most of the time it's due to the Germans continually flinging themselves forward in an attempt to retake the warehouse, long after it's clear that we've got our hands full simply denying the soviets access to the other objectives. I've seen smg gunners run into the warehouse even after the low reinforcements message has been displayed.
We actually did have one round where we eaked out a win where several of us basically harangued the others into defending. We had ambushes set up at both the rail yard and the hall and it actually worked. We came from down over 10% to hold on for the win. Hey, defense works, what a concept.
It might just be mindset. I love nothing better than a tense fight for the last objective, such as at the tower on Odessa or the end of Konigsplatz. I love that. I can get the idea of a battle against not only the enemy, but against time as well. I like those kinds of maps and I'd love to see more of them.
So, why is defense so hard?
I've recently come to the conclusion that the vast majority of players simply don't "get" defense in any way, shape, or form. I'm sure this isn't news to many veterans, but I hadn't really thought about it much prior to this.
Most players seem to view defense as simply attacking when you already own the objectives. That's really it.
Cases in point:
Some of the objections to Gorlitz seemed to boil down to the fact that it's linear (no argument there) and that the objectives do not allow recapture (again, no argument) therefore there is no opportunity for the Germans to take back objectives therefore the action always ends up at the end of the map therefore it's predictable and boring. Now, there may be the seeds of some valid criticism there but I was struck by the mindset necessary to make those comments in the first place. The implications where clearly that a map where the defenders have no opportunity to counterattack was not as much fun as one where that opportunity existed. I might be taking unwarranted liberties but it seemed as if the bottom line was this: defence without the opportunity to attack is boring.
Next came several recent rounds on StalingradKessel, still one of my favorite maps. I'm not sure how many times I've seen the Germans lose due to running out of reinforcements, but it's a lot. Why does this happen? It seems that most of the time it's due to the Germans continually flinging themselves forward in an attempt to retake the warehouse, long after it's clear that we've got our hands full simply denying the soviets access to the other objectives. I've seen smg gunners run into the warehouse even after the low reinforcements message has been displayed.
We actually did have one round where we eaked out a win where several of us basically harangued the others into defending. We had ambushes set up at both the rail yard and the hall and it actually worked. We came from down over 10% to hold on for the win. Hey, defense works, what a concept.
It might just be mindset. I love nothing better than a tense fight for the last objective, such as at the tower on Odessa or the end of Konigsplatz. I love that. I can get the idea of a battle against not only the enemy, but against time as well. I like those kinds of maps and I'd love to see more of them.
So, why is defense so hard?