Well after discussions and input in the Hubes Breakout we are going to attempt to start on Kharkov, or the entry of Kharkov.
I personally am not a fan of very dense urban battles, so we want to do something slightly different and have it very much in a suburban setting.
But I would also like the community help in map design for a change. <smile>
If you would like involvement whether that is creating a house or a object in the map or even more work please feel free.
These are our thoughts so far, but all input in what you would like to see and details added please shoot them.
Two roads side by side with the german entering the suburbuan streets, they have 2 tanks one for each street but only 3 respawns, the infantry must clear out the houses lining each side of the road, so to protect the tanks, once a couple of caps, the tanks and german infantry roll to a position which a town centre, a little more dense but nothing over 3 storeys.
The survival of the tanks are need as russian have a counter attack installed with russian T-34's and carrier infantry are on the prowl these a re going to try and push the german back out of that position and without tanks the german would be in a hellva lot of trouble.
The team with the most amount of objectives held win.
http://www.battlefront.co.nz/Article.asp?ArticleID=275 the game 2 map we have in mind with a little more dense down the road, you can view some images we have of kharkov suburbs we have in mind here
http://www.battlefront.co.nz/Article.asp?ArticleID=271
Thoughts opinions we really are aimming at this to be different thenstandard urban stuff available.
I personally am not a fan of very dense urban battles, so we want to do something slightly different and have it very much in a suburban setting.
But I would also like the community help in map design for a change. <smile>
If you would like involvement whether that is creating a house or a object in the map or even more work please feel free.
These are our thoughts so far, but all input in what you would like to see and details added please shoot them.
Two roads side by side with the german entering the suburbuan streets, they have 2 tanks one for each street but only 3 respawns, the infantry must clear out the houses lining each side of the road, so to protect the tanks, once a couple of caps, the tanks and german infantry roll to a position which a town centre, a little more dense but nothing over 3 storeys.
The survival of the tanks are need as russian have a counter attack installed with russian T-34's and carrier infantry are on the prowl these a re going to try and push the german back out of that position and without tanks the german would be in a hellva lot of trouble.
The team with the most amount of objectives held win.
http://www.battlefront.co.nz/Article.asp?ArticleID=275 the game 2 map we have in mind with a little more dense down the road, you can view some images we have of kharkov suburbs we have in mind here
http://www.battlefront.co.nz/Article.asp?ArticleID=271
Thoughts opinions we really are aimming at this to be different thenstandard urban stuff available.