can anyone explain why :
1) if i open another map than the one i work on, for example to look how the other mapper did it,
the contents of that maps myLevel s.meshes get copied to my own myLevel
file.
2) if i use a s.mesh from the existing (TW) s.mesh library it also gets copied to my myLevel library (thing gets f****ng HUGE)
My problem is that my rom file is exceding the 100MB and i think that is because it stashes all the origional s.meshes in there.
is there any way to force the map to use the content allready on everyones harddrive instead of putting all the s.meshes in the myLevel/rom file?
1) if i open another map than the one i work on, for example to look how the other mapper did it,
the contents of that maps myLevel s.meshes get copied to my own myLevel
file.
2) if i use a s.mesh from the existing (TW) s.mesh library it also gets copied to my myLevel library (thing gets f****ng HUGE)
My problem is that my rom file is exceding the 100MB and i think that is because it stashes all the origional s.meshes in there.
is there any way to force the map to use the content allready on everyones harddrive instead of putting all the s.meshes in the myLevel/rom file?