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Creating New Weapons For RO

-a 3d app (max, maya, blender, XSI, etc)
-create a high poly model
-create a low poly model
-create pickup models
-create a low poly skin
-create a highpoly skin
-create shooting sounds
-create reloading sounds
-rig the 1st person weapon (you would need either a mod team or create your own arms etc)
-rig the 3rd person weapon
-animate the 1st person weapon
-animate the 3rd person weapon/playermodel
-create the necassary code files

-insert all into the editor
done
 
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Once you have mastered making new weapons for RO: O can you please first give us the -

Mauser C96

mauser%20c96%20flatside%20cal%2030-13.jpg


and then the -

Nagant Revolver

Nagant2.jpeg


and as for the rest

Volkssturmgewehr 1-5 for Berlin maps



MP 3008 for Berlin maps



Mauser M712 (the machine-pistol variant of the C96 featured in Day of Defeat: Source)

mauser_c96_712.jpg
 
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yeh if you can indeed learn to do all of that to high quality then you are a god, i'd start off with modelling then texturing and work your way up otherwise never mind running before you can walk you would be trying to fly before you are born....no offence meant its just my respected mod colleagues rightly said its a lot of work.
 
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