#1: No! Never! Use the search function. Mediscs have been suggested a billion times before (plus/minus 10...) and we always came to the conclusion that we don't want them, we don't need them, and there occurence in RO would be unrealistic.
Thanks for twisting my words, Yellonet.
Number two would not make them unrealistically inaccurate (they were very inaccurate)
Huh? Sources please... Why should a smg be more inaccurate than a rifle other than its reduced barrel length to make it more usable in close quarters?
To me this sounds like an assumption that is based on the fact that automatic rifles in videogames are always less accurate and they do less damage than single shot rifles even if it doesn't make sense, because it helps to balance the weapons. As a realism clan player you should know that this is nonsense though.
and it would eliminate running and gunning (spray and pray, etc...). A tactic that most realism players detest.
Just so you know, smgs were invented to enable the soldiers to "run and gun" and they are hard enough to use in RO.
#3: Nope. In the official maps the loadouts are fine and if you have a problem with the loadouts of a custommap you have to contact the mapper.
#4: We don't need a reduction of throwing ranges. Its fine as it is. IF the killing radius was ever increased we need more exact calculations for the grenades than a blast radius. Shrapnels, body exposure, stuff like that.
Its not as easy as you suggested it.
#5: sure. why not. New vehicles are always nice.
#6, #7, #8, #9, #10:
No! The maps are balanced for the re-inforcements that are set for them. If you have a problem with these settings contact the mapper. The official maps are fine for the most part. Re-inforcements = lifes. Lifes for individual players would result in unfair situations, as smg players are destined to die more often than riflemen who tend to hang back instead of being in the thick of battle, up close with the enemy.
And the rest of these suggestions has nothing to do with "realism"...
Its something the mapper has to decide and if you don't like the map, contact the mapper!
#11: You DO know what the search function does? We definately need switching/entering/exiting times/animations, but this has been suggested more often than you used the search!
#12: search!!!
#13: I don't see the problem. Everyone can set up a campaign if he wants to. Why would you need the game to do this for you?
In fact it is even better if you do it on your own, because you are totally free then. You need a poland map, ok, just pretend that baskan valley was in poland. If this was done by the game we would have those realism-nazis all over the forum that it would be totally unrealistic...
#14: More realistic calculations are suggested all the time, but no one suggested sovjet superiority in numbers as of now... It would be stupid anyway, because this is a game afterall, so both sides should have equal chances to win on each map. I know there were missions which simply had to go wrong, but we don't need them in a multiplayer game.
Everytime I see such a huge bulk of suggestions by someone I don't know I'm sure right from the start, that those are suggestions that have been brought up a hundred times before, and most of the time I was right.
Take your time to read the stickies, use the search function and THEN present ONLY the ideas that are still left.
No one wants to read these chunks of text everytime someone comes over to enlighten us with his realism ideas, because we already read it a hundred times before, in threads that were dedicated to one suggestion and that contained a real discussion, which would be absolutely impossible in this thread for example, because we would have four people discussing point 5,7,9,14 and 6 people discussing point 1,4,8, and so on. You get my drift.
This is nothing personal and it wasn't meant half as harsh as it might sound, but its just something I wanted to say for quite a while.